Tubs
The Ultimate Blood Sport
This is currently only a very raw idea of a map I'm designing, however I would like to lay it all out here for constructive criticism and to "get my idea down on paper", things generally happen faster that way and are not lost in a flow of thoughts.
The idea:
- Tubs will be a fun, challenging and balanced AoS style map
- Have interesting yet simple gameplay features aside from the normal "hurr hurr down the lane I go"
- A great synergy between abilities, heroes and items
- Create a community around the map, this means a website, forums and other services
- Host tournaments with winning prices, host seasonal tournaments
- Heavy advertisement to get the map known
- I realize that competing against Dota at this point in warcraft is near impossible, and that warcraft 3 is slowly dying
- Due to this warcraft 3 is not going to be the main platform of this map, the warcraft 3 version of it will serve as the following:
*Gaining valuable experience working with the world editors GUI and JASS
*Gaining reputation for the map, as well as having a base community followers
* A learning curve for balancing and managing a competitive map as well as tournaments
The main platform of Tubs will be StarCraft 2, where the map will be completely remade, new heroes will become available and old ones lost, the playstyle of the map and main focuses will however remain, and with a headstart from warcraft 3 the map should gain popularity in starcraft over time and become one of the number 1 competitive gaming maps available
YES I DO HAVE HIGH AMBITIONS and will most probably crash and burn :shades::thup:
Work in progress:
Domain + forums operational: 0%
Terrain: 0% (sketches made)
Gameplay features implemented: 0
Gameplay triggers finished: 0
Heroes finished: 0/20
Gameplay feature ideas down on paper: 3
Hero ideas down on paper: 5/20
2x thanks to IronTrout
Currently working on:
Setting up a domain and forums
Hero ideas and concepts
Next objective:
Recruit 2 - 4 people
Make all heroes and spells
Alpha test heroes and spells during the making of terrain / gameplay
The hero system:
Tubs will have many different and unique heroes in its arsenal
The three archetypes are:
Tank
Nuke
Support
we will then have several different sub types, for example a hero that is a tank can be a:
Disabler
Farmer
stuner
flee'er
While a hero that is nuke could have some of the same sub types as a tank but serves a overall different purpose, so a nuker hero could for example be a:
Pusher
Farmer
Stuner
Silencer
I am currently planning on developing 20 unique heroes, however this is not a final number, the map might be released with fewer heroes and then have more added over time
Each hero will have a nice balance and excellent synergy between skills, each skill will complement the next on some level, but not so that they do not function alone.
Future:
Since I plan on making Tubs a very competitive AoS style map I will eventually do some recruitment to the Tubs team
Positions POSSIBLY available in the future:
Skilled JASS coder
Community manager
Forum operators
Terrainer
Tournament handlers
Artist
3d modeling for a more unique look, nothing over the top though
I am currently not recruiting to any positions so please don't ask.
Final words:
This is a very big project that will take a long time, this is only the very rough raw idea of it that needs a lot of smoothing down, I am at the moment working on some hero ideas, if I feel I need a outsider look I will most definitely be making a suggestion thread for the heroes, I have seen amazing ideas pop up in some of those threads !
Feel free to give me constructive criticism and share your thoughts on my ideas, I realize that my ambitions and thinking is high, but in a world of having to compete with a big name like Dota I believe its needed, even to just make a map become moderately popular !
Thank you all for reading and happy problem solving :banghead:
:thup:
Hero suggestion thread can be found here, use your chance now and come up with a good hero that might be used in Tubs !
http://www.thehelper.net/forums/showthread.php?p=1203861#post1203861
Edit: I'm currently focusing my efforts on setting up a domain and forums for the map, after thats done I will start recruitment for people to work on the map with me, this will only just be a very few select people at start that get the idea and then I will expand.
I'm currently having a very busy real life, but it will never stop the developement of Tubs as I never intended to work on the map 24/7 until it was finished, currently it is a passion of mine, but I wont make the mistake of burning out on the idea, this is also why I am going to be hiring people to help me a long, since both it takes a lot of workload of my self and gives a bigger perspective !
So if you are interested in working on this amazing future map, stay posted, a recruitment thread will be posted "soon™" meaning within this week
The domain will only hold forums for the time being, this will be open for everyone and have some general sections, although the primary reason and focus of the forums will be to have good communication between everyone working on the map, I don't really in a realistic way believe that people will start following forums for a map that is currently "mostly" still yet an idea