Yes, that works for colliding units, but it doesn't work to colliding doodads (trees in my case). I want the big unit to be unable to pass through 2 trees whereas the small guy can sneak through. I found the radius field already, but it didn't work, so I assumed it only affected the pushing.
Yes, that affects doodads (yet it's limiting as I can't set a value by myself - but usable). Sadly, adding such a footprint makes my unit unable to walk (removing it, makes it able to walk again - so it IS the footprint). Do you know why this occurs? Or better, how to fix it?
From my understanding of the footprint you are able to make custom pathing for units, doodads or whatever. I believe a 1x1 footprint is equivalent to one small square with the grid setting on. View -> Show Grid -> Small. So if you assigned a 1x1 footprint to a tree and placed them like the following (x is a tree)
[x][ ][x]
That means a unit with a 1x1 footprint would be able to walk through it. But a 2x1 or larger unit couldn't. Now say you had a custom model of something where the middle of it is cut out so you would want to let a unit walk through it. You could make a custom footprint say a 3x3.
[ ][ ][ ]
[ ][ ][ ]
[ ][ ][ ]
You would assign unwalkable pathing to the left and right, but leave the middle pathable.
[x][ ][x]
[x][ ][x]
[x][ ][x]
This would allow a 1x1 unit (1x2,1x3, etc) to walk through it.
This is my understanding of it, it's just a basic grid.
*It's always possible what I've stated above is complete bullshit and I've somehow managed to do something that made it appear this is how it works.
Yes, I understand the sizes, that's not the problem, but when I assign a 2x2 footprint to my hunter and a 1x1 to my survivor, they both are unable to walk. So my question pretty much was: what footprint to choose to make them walkable, or what to set?
Well if the 1x1 unit isn't able to walk through that should mean you don't have at least 1x1 space between your trees. Or even your tree footprint is too big.
I don't mean walking through. I mean not being able to walk at all. It's like they're stuck on top of their own footprint, disallowing them to walk. Like their own footprint blocks them.
Even if there is no other unit/doodad etc. nearby, they still cannot walk. So I'm fairly sure the footprint blocks the unit itself. Do you know how to fix that? That's what I meant kinda.
EDIT:
Terran's Thor doesn't have a footprint and actually is unable to walk through. I guess footprint is not the thing we need for units, but only for buildings/trees etc. Wondering what makes Thor different... Actor?
You shouldn't assign footprints to units as they will not be able to move. Footprints are designed for buildings and doodads that remain stationary. Units that move use a collision size (Inner Radius for collisions with buildings and Radius for collisions with units)
But I need to find some collision with trees and other kind of doodads. I know it exists somewhere, as some units actually are bigger as others (preset sc2 units like Thor).
I've used basic sc2 trees - so I guess they have a footprint.
I copied all movement factors of Thor and now my big unit is unable to walk through. So I guess the building radius also affects doodads - rather weird though.
Or it was the fact my Marine-based unit had some kind of "unused ground 09" set by default... Oh well, it works.
Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
@tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart