Defense Delta Expedition

lindenkron

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Delta Expedition
24ytkpx.jpg

OFFICIAL Beta version 1.23
by
Lindenkron



Progress:


-----Units-----
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-----Triggers-----
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-----Terrain-----
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-----Ideas-----
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Finish Result: 100%

Public Beta Released
[del]Location: Northrend B.net channel: Clan DDSF[/del]

Post last Updated: 20. January 02:02 AM US time.
Post last Updated: 20. January 08:36 EU time.


-------------------------------------------------------------------------------------------------------------------------------------------------------


Description:
A horrific mutant outburst is haunting cities all over the world.
Anything from zombies to mutated bats and other creatures are spawning up all over the place.
According to the reports, one big mutant, tagged 'Incendius' should be controlling the mutant forces,
and must therefore be annihalated. This is where our 11 brave marines comes into the picture.
It is their job to hold stand against the minor mutants until the arrival of the chief mutant.
Their mission is to take down the big one, and hopefully the rest will vanish back into the shades.

You think you're up for the job?


Map information:
  • Game Type: Survival
  • Recommended Players: 11
  • Game Time: 25 minutes + Boss
  • File Size: (Uncompressed) 1,72 MB (Compressed) 1,45 MB.
  • Tileset: Dalaran
  • Map size: 160x160

Features:
  • Own Models
  • Own Ping
  • Others Models
  • Show Gold / Exp gained above units head [New]
  • Rank System [New]
  • Gold for kills system [New]
  • Food System
  • Fully custimzed interface
  • Customized minimap
  • Customized preview
  • Teamwork
  • Nice Icons
  • Hopefully, alot of fun

Upcoming Features:
  • ALOT of balancing [Added]
  • ALOT more balancing
  • New items [Added]
  • Android Spycraft running on Power (Mana).
  • [del]Ground flares for Scout[/del]. Net to catch Infected Bats [Added]
  • Changed Terrain (Road) [Added]
  • Ongoing quests
  • Maybe new models
  • Maybe customized loading screen [Added]

[del]
Error Log:[/del] (Out dated)
Delta Expedition 1.0a

January 4th.
[del]C4 Explosion graphic only removed on one of the explosions. Working on Fixing (Could use help)[/del]
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---------------------------------
January 4th.
[del]Item costs when buying items bugging on stacking items. Working on Fixing (Could use help)[/del]
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---------------------------------
January 5th.
[del]Item costs when picking up items, not just buying. Working on Fixing (Fixed thanks to SFilip)[/del]
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---------------------------------
January 9th.
[del]A proper zombie attack system. Currently mal-functioning Working on Fixing (Could use help)[/del]
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---------------------------------
January 9th.
[del]Alot of "all of a sudden" issues with explosions and Android Spycraft. Working on Fixing (Could use help)[/del]
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Delta Expedition 1.0b

---------------------------------
January 10th.
[del]Discovered an error that disconnects basically everyone at around 21:20. No idea what it is. Working on Fixing (Could use help)[/del]
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---------------------------------
January 10th.
[del]Discovered that you could get "defeat" even if there was still one alive. Working on Fixing (Could use help)[/del]
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Delta Expedition 1.1b

---------------------------------
January 14th.
Quiet alot of balances made. Starting on Change log instead of Errorlog now.
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Change log:
(Updated)
1.1 Beta -->
-Added Energy Cell
-Increased Exp Gained
-Increased Clips spawned
-Decreased wall build time by 50%
-Changed Health Status icon
-Added Class, and called Class 'Type' on items
-Fixed random spawn at Unarmored marine selection

1.2 Beta -->
-Balanced zombies, and added 'Difficulty on damage as well'
-Added Rocket Boots
-Added T55 Reload Clip
-Changed Tactical Armor requirement
-Changed Minor text descriptions
-C4 now blow trees up
-Reduced mana cost on Medic spells
-Added infection to zombies. And antidote to medic
-Added Unload Clip function
-Increased Split Bullets AoE area and damage
-Fixed Health Status (Only showing players who is actually playing)
-Fixed Marines projectile to the correct one.
-Balanced zombies "revive" to 50% hp after re-resurrecting
-Tried balancing EXP gained (Still working project)

1.21 Beta -->
-Changed a few tooltips
-Fixed T55 Auto Reload

1.22 Beta -->
-Added a new loading screen
-Changed more tooltips
-Fixed T55 Auto Reload
-Fixed T55 Auto Reload pick up limits
-Changed C4 explosives graphic to something way cooler
-Added specific slots for specific types of items
-Made items not able to move out of the specific slot
-Fixed infection, to work properly
-Added proper road terrain (Tileset)
-Changed minimap to fix the new Tiles
-Added weather system

1.23 Beta -->
-Added Turret Machine Gun
-Added Turret Plans item for constructor
-Added Net ability to scout
-Fixed minor terrain errors
-Balanced zombie and bat spawning
-Added alot of information under Intels (Quests)
-Added weather turn off/on function

Credits:
Thehelper.net
Have recieved alot of help here, with this map, which is the first in 4 years.
So it's been abit of a harsh project to throw myself into,
and i've learned a great deal that I didn't know already as well. Thanks all :)

SFilip (Thehelper.net)
Item stacking system II GUI.
Amazing system, and thanks for helping me modify it :)
Also thanks for any further assistance that has been provided.

swe_suffer (Thehelper.net)
A only one type of an item system (re-modified by me) :)
Worked like a charm once I changed it to what I needed. Thanks!

Builder Bob (Thehelper.net)
Blood model, works great on zombies being shot :)

HappyTauren (Hiveworkshop.com)
Medkit model, its awsome.
Clips model, just as awsome.

Rightfield (Hiveworkshop.com)
Ham model, really neat.

Illidan(Evil)X (Hiveworkshop.com)
Streetlight model.
Grenade model.

General Frank (Hiveworkshop.com)
Lightning orb model.

skrab (Hiveworkshop.com)
Tesla Reactor.

TheTerran (Hiveworkshop.com)
The road terrain. (Tileset)

Alpha Testers
Beluosus, Nittai, Wind_Soul, Golden-hawk, swe_suffer.

If anyone feel they are missing, please PM me.



Screenshots:​
(Image from 1.22b)
5vpzxh.jpg
(Image from 1.23b)
2zf4qd0.jpg
(Image from 1.21b)
snp6cy.jpg
(Image from 1.21b)
easgo7.jpg
(Image from 1.21b)
10zoe1e.jpg
 

CaptDeath

New Member
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yeah cause black=1337
looks good i think ill play it and are you gunna have a save load for ranks?
omg no link :'(
 

lindenkron

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yeah cause black=1337
looks good i think ill play it and are you gunna have a save load for ranks?
omg no link :'(

No save and load in this game, it's a "short" game so to say. But I like the rank idea, as you can see Im not 100% done with ideas and triggers.

Might use it, we'll see. Depends wether SFilips can fix my currently issue, /prays <3
 

lindenkron

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--Bump--

Beta test is ready (Expecting bugs, yes)

Hope to see some from thehelper.net there, since alot of this I owe to the help i've gotten here :) The date and time is listed in post #1. in big letters.

In advance,
Thanks
-Lindenkron
 

MurderMode

Giving new meaning to co-op... slowly
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I'd like to test it but I'm unsure of the time... the only time converters I can find require actual cities for comparison, I can't just do a us or eu conversion. From the looks of things it seems you'll be beta testing this past midnight for me, which is no big deal... cept I'd like to be more precise with the time. Could you convert me an actual time? I'm in brisbane, australia.
 

lindenkron

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Ye, it looks like it would be quiet late for you, hope you can still be there though :)

Brisbane (Australia - Queensland) Sunday 11. january 2009, kl. 02:00 AM UTC+10 hours
 

MurderMode

Giving new meaning to co-op... slowly
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2:00am huh.... yeah i can do that. I created a euro account, RobotHouse.

see ya around then, looking forward to a new zombie romp
 

lindenkron

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Hehe, have only tested the features with 3 players, using cheats to level us up etc. So I'm not actually sure what happens when we enter with 11, if everything will crash or what :D

Gonna be interresting, glad you can come :) The "none random" people meet up in channel "Clan DDSF" :)
 

PureOwnage

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Spelled intel wrong, not sure if you fixed it.
It's supposed to be "intel"
 

lindenkron

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Hmm, looks cool. Well writen thread ^^

Thanks :)

Just need alot of balance and beta tests now, would prefere people from this forum since most know what they are talking about :p being map makers themself ;).
 

lindenkron

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[del]A PM will be send to all on the Beta test list, with a "perhaps" time for the Beta test. And those who can will PM me back yes / no. Need minimum 5 yes :)[/del]
 

lindenkron

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[del]For all the beta testers etc.

There won't be any Delta Expedition. When switching from my old, to a new stationary harddisc, I moved all my datas to an external harddisc.
When I plugged in my external harddisc to my new stationary harddisc, something must have happend. I can no longer use the external harddisc, it just doesn't show up.

So this project, along with anything I might have been working on is gone and being shut down. Guess I'm done with map / spell making etc.

Have fun, was an experience getting to talk to you guys and get to know some of you.
Thanks for all the help on my ridicoules threads.
-Lindenkron[/del]

Jesus christ, phew I'm back :D. My moms bro' found a way to restore my external harddrive enough to get my map and other stuff like songs out of it. EVen though it had been partially formated by a mistake. The damn thing was plugged in the USB when formatting my new harddisc. Meaning it tried to format both, on the first formation (that werent run all the way through because it took to long)

Guess I caught a break :eek:.

-Lindenkron
 
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