Spellpack DotA Spell Pack 1

Cohadar

master of fugue
Reaction score
209
also realised that Ice Path is not fully MUI, that would require a timer/unit, and I dont care to go down that path, if you care you can always do it yourself

Just wanted to mention this if this was not clear to someone:
Using dummy casted entangling roots (with ice block model)
will make not-so-MUI problem go away.

You can look at the example of spell that uses this technique in sandbox map
Spell is called IceAge
(sorry for this shameless commercial from my side)
 

emjlr3

Change can be a good thing
Reaction score
395
obviously so, but again, this has no dummy ability, so meh
 

Sim

Forum Administrator
Staff member
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534
> Using dummy casted entangling roots (with ice block model)

Warning though: the iced units might be able to move with their eyebrows. ^^

> obviously so, but again, this has no dummy ability, so meh

If it can help the spell greatly, it wouldn't be a bad idea to use a dummy afterall.
 

Destroyers

New Member
Reaction score
0
The Black Hole ???

Can I download this Map with Black Hole in it I can Work out triggers 4 powers there because i cant understand the format that it is in.

A.K.A.


scope BlackHole

//******************************************************************************************
//*
//* Blackhole - By emjlr3, Original seen in DotA Allstars
//*
//* Summon a black hole from the darkest abyss, which sucks enemy units into
//* its center, dealing damage over time.
//*
//* Requires:
//* - "TT" trigger copied to your map, if not already there
//* - The "Black Hole" ability copied to your map
//* - The "Black Hole (Dummy)" ability copied to your map
//* - The "Black Hole" buff copied to your map, set as the previous abilities buff
//* - The "Black Hole" unit copied to your map, with the "Black Hole (Dummy)" ability added to it
//* - A vJASS Preprocessor
//*
//******************************************************************************************

globals
// Config. Globals:
private constant integer abil_id = 'A002' // Black Hole ability rawcode
private constant integer dummy_id = 'u000' // Black Hole unit rawcode
private constant real pull = 1.75 // Distance pulled/interval
private constant boolean fight = false // Whether units can fight against the pull
private constant string sfx = "Abilities\\Weapons\\AncientProtectorMissile\\AncientProtectorMissile.mdl" // Effect created on pulled units

// Needed Globals:
public trigger Trigger = null // Output trigger will be BlackHole_Trigger, which can be used publically
private group G = CreateGroup()
private player P = null
private real X
private real Y
endglobals
// Config. Functions:
private function Range takes integer lvl returns real
return 400. // Area for pull/lvl
endfunction
// Damage is found on the Black Hole (Dummy) ability

private struct data
unit hole
unit u
player p
integer lvl
real x
real y
endstruct

private function Conditions takes nothing returns boolean
return GetUnitTypeId(GetSummonedUnit())==dummy_id
endfunction
private function Filt takes nothing returns boolean
return GetWidgetLife(GetFilterUnit())>.405 and not IsUnitType(GetFilterUnit(),UNIT_TYPE_STRUCTURE) and IsUnitEnemy(GetFilterUnit(),P)
endfunction
private function Effects takes nothing returns nothing
local real x
local real y
local real ang

set bj_ghoul[25] = GetEnumUnit()
set x = GetUnitX(bj_ghoul[25])
set y = GetUnitY(bj_ghoul[25])
set ang = Atan2(Y-y,X-x)
if fight then
call SetUnitX(bj_ghoul[25],x+pull*Cos(ang))
call SetUnitY(bj_ghoul[25],y+pull*Sin(ang))
else
call SetUnitPosition(bj_ghoul[25],x+pull*Cos(ang),y+pull*Sin(ang))
endif
call DestroyEffect(AddSpecialEffectTarget(sfx,bj_ghoul[25],"origin"))
endfunction
private function Movement takes nothing returns boolean
local data d = TT_GetData()

if GetWidgetLife(d.hole)<.405 then
call d.destroy()
return true
endif

call GroupClear(G)
set P = d.p
set X = d.x
set Y = d.y
call GroupEnumUnitsInRange(G,d.x,d.y,Range(d.lvl),Condition(function Filt))
call ForGroup(G,function Effects)
return false
endfunction
private function Actions takes nothing returns nothing
local data d = data.create()

set d.hole = GetSummonedUnit()
set d.x = GetUnitX(d.hole)
set d.y = GetUnitY(d.hole)
set d.u = GetSummoningUnit()
set d.p = GetOwningPlayer(d.u)
set d.lvl = GetUnitAbilityLevel(d.u,abil_id)
call TT_Start(function Movement,d)
endfunction

//===========================================================================
public function InitTrig takes nothing returns nothing
set Trigger = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( Trigger, EVENT_PLAYER_UNIT_SUMMON )
call TriggerAddCondition( Trigger, Condition( function Conditions ) )
call TriggerAddAction( Trigger, function Actions )
endfunction

endscope



So Can I download the map an Open it up somehow????
Because this has got me confused???
:banghead::nuts:
I would appreciate it. Thanx in advance.:D
 

Destroyers

New Member
Reaction score
0
Wtf?

Why won't WE accept these Scripts.
Script Errors: 72 Compiled Errors.

Please reply:banghead::nuts:
 

Mr.Cherry

New Member
Reaction score
0
Help

how do i use that skill in my map?mind helping thanks i try to copy but the effect did not come out and there is no damage help please thanks and your skill are very good:)
 
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