also realised that Ice Path is not fully MUI, that would require a timer/unit, and I dont care to go down that path, if you care you can always do it yourself
Just wanted to mention this if this was not clear to someone:
Using dummy casted entangling roots (with ice block model)
will make not-so-MUI problem go away.
You can look at the example of spell that uses this technique in sandbox map
Spell is called IceAge
(sorry for this shameless commercial from my side)
Can I download this Map with Black Hole in it I can Work out triggers 4 powers there because i cant understand the format that it is in.
A.K.A.
scope BlackHole
//******************************************************************************************
//*
//* Blackhole - By emjlr3, Original seen in DotA Allstars
//*
//* Summon a black hole from the darkest abyss, which sucks enemy units into
//* its center, dealing damage over time.
//*
//* Requires:
//* - "TT" trigger copied to your map, if not already there
//* - The "Black Hole" ability copied to your map
//* - The "Black Hole (Dummy)" ability copied to your map
//* - The "Black Hole" buff copied to your map, set as the previous abilities buff
//* - The "Black Hole" unit copied to your map, with the "Black Hole (Dummy)" ability added to it
//* - A vJASS Preprocessor
//*
//******************************************************************************************
globals
// Config. Globals:
private constant integer abil_id = 'A002' // Black Hole ability rawcode
private constant integer dummy_id = 'u000' // Black Hole unit rawcode
private constant real pull = 1.75 // Distance pulled/interval
private constant boolean fight = false // Whether units can fight against the pull
private constant string sfx = "Abilities\\Weapons\\AncientProtectorMissile\\AncientProtectorMissile.mdl" // Effect created on pulled units
// Needed Globals:
public trigger Trigger = null // Output trigger will be BlackHole_Trigger, which can be used publically
private group G = CreateGroup()
private player P = null
private real X
private real Y
endglobals
// Config. Functions:
private function Range takes integer lvl returns real
return 400. // Area for pull/lvl
endfunction
// Damage is found on the Black Hole (Dummy) ability
private struct data
unit hole
unit u
player p
integer lvl
real x
real y
endstruct
private function Conditions takes nothing returns boolean
return GetUnitTypeId(GetSummonedUnit())==dummy_id
endfunction
private function Filt takes nothing returns boolean
return GetWidgetLife(GetFilterUnit())>.405 and not IsUnitType(GetFilterUnit(),UNIT_TYPE_STRUCTURE) and IsUnitEnemy(GetFilterUnit(),P)
endfunction
private function Effects takes nothing returns nothing
local real x
local real y
local real ang
set bj_ghoul[25] = GetEnumUnit()
set x = GetUnitX(bj_ghoul[25])
set y = GetUnitY(bj_ghoul[25])
set ang = Atan2(Y-y,X-x)
if fight then
call SetUnitX(bj_ghoul[25],x+pull*Cos(ang))
call SetUnitY(bj_ghoul[25],y+pull*Sin(ang))
else
call SetUnitPosition(bj_ghoul[25],x+pull*Cos(ang),y+pull*Sin(ang))
endif
call DestroyEffect(AddSpecialEffectTarget(sfx,bj_ghoul[25],"origin"))
endfunction
private function Movement takes nothing returns boolean
local data d = TT_GetData()
if GetWidgetLife(d.hole)<.405 then
call d.destroy()
return true
endif
call GroupClear(G)
set P = d.p
set X = d.x
set Y = d.y
call GroupEnumUnitsInRange(G,d.x,d.y,Range(d.lvl),Condition(function Filt))
call ForGroup(G,function Effects)
return false
endfunction
private function Actions takes nothing returns nothing
local data d = data.create()
set d.hole = GetSummonedUnit()
set d.x = GetUnitX(d.hole)
set d.y = GetUnitY(d.hole)
set d.u = GetSummoningUnit()
set d.p = GetOwningPlayer(d.u)
set d.lvl = GetUnitAbilityLevel(d.u,abil_id)
call TT_Start(function Movement,d)
endfunction
//===========================================================================
public function InitTrig takes nothing returns nothing
set Trigger = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( Trigger, EVENT_PLAYER_UNIT_SUMMON )
call TriggerAddCondition( Trigger, Condition( function Conditions ) )
call TriggerAddAction( Trigger, function Actions )
endfunction
endscope
So Can I download the map an Open it up somehow????
Because this has got me confused???
:banghead::nuts:
I would appreciate it. Thanx in advance.
how do i use that skill in my map?mind helping thanks i try to copy but the effect did not come out and there is no damage help please thanks and your skill are very good
Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
@tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart