13lade619
is now a game developer :)
- Reaction score
- 398
efficiency wise, what's the best way to do this:
using Jesus4Lyf's Damage to register a damaged unit event.
call Damage_RegisterEvent(Trigger)
is it more efficient to have only one trigger registered to inflict on damage effects using functions?
ie
or have multiple full triggers (new event, condition action) registered?
ie
using Jesus4Lyf's Damage to register a damaged unit event.
call Damage_RegisterEvent(Trigger)
is it more efficient to have only one trigger registered to inflict on damage effects using functions?
ie
JASS:
function Trig_Show_Damages_Actions takes nothing returns nothing
call OrbEffect1(Damager, damaged)
call OrbEffect2(Damager, damaged)
call OrbEffect3(Damager, damaged)
call OrbEffect4(Damager, damaged)
call OrbEffect5(Damager, damaged)
call OrbEffect6(Damager, damaged)
endfunction
function InitTrig_DamageType takes nothing returns nothing
set gg_trg_DamageType = CreateTrigger( )
call Damage_RegisterEvent(gg_trg_DamageType)
call TriggerAddAction( gg_trg_DamageType, function Trig_Show_Damages_Actions )
endfunction
or have multiple full triggers (new event, condition action) registered?
ie
JASS:
call Damage_RegisterEvent(gg_trg_Orb1)
call Damage_RegisterEvent(gg_trg_Orb2)
call Damage_RegisterEvent(gg_trg_Orb3)
call Damage_RegisterEvent(gg_trg_Orb4)