zero9x
Active Member
- Reaction score
- 1
I tried to make Chain Lightning Spell by my self to add more effects (slow, stun etc) but i got some errors:
- I made it to bounce max 3 units, only bounce 1
- Lightning Effect only affect to primary target, secondary, third target doesnt have it
- Damage only did to primary, and bounce 1
Now im stuck and dont know where to fix it, please help me..
My triggers:
- I made it to bounce max 3 units, only bounce 1
- Lightning Effect only affect to primary target, secondary, third target doesnt have it
- Damage only did to primary, and bounce 1
Now im stuck and dont know where to fix it, please help me..
My triggers:
Trigger:
- Chain Lightning
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to (==) Bounce Lightning
- Actions
- Set ChainLightning_Caster = (Casting unit)
- Set ChainLightning_Hit[1] = (Target unit of ability being cast)
- Set ChainLightning_Point[0] = (Position of ChainLightning_Caster)
- Set ChainLightning_Point[1] = (Position of (Target unit of ability being cast))
- Unit - Cause ChainLightning_Caster to damage ChainLightning_Hit[1], dealing 100.00 damage of attack type Chaos and damage type Universal
- Special Effect - Create a special effect attached to the origin of ChainLightning_Hit[1] using Abilities\Weapons\Bolt\BoltImpact.mdl
- Special Effect - Destroy (Last created special effect)
- Lightning - Create a Chain Lightning - Primary lightning effect from source ChainLightning_Point[0] to target ChainLightning_Point[1]
- Set ChainLightning_SFX[1] = (Last created lightning effect)
- Trigger - Turn on Chain Lightning Bounce <gen>
- Events
Trigger:
- Chain Lightning Bounce
- Events
- Time - Every 0.30 seconds of game time
- Conditions
- Actions
- Set ChainLightning_Group[1] = (Units within 400.00 of (Position of ChainLightning_Hit[1]) matching (((((Matching unit) is A structure) Not equal to (!=) True) and ((Matching unit) Not equal to (!=) ChainLightning_Hit[1])) and ((((Matching unit) is alive) Equal to (==) True) and (((Matchin
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Number of units in ChainLightning_Group[1]) Equal to (==) 0
- Then - Actions
- Lightning - Destroy ChainLightning_SFX[1]
- Trigger - Turn off (This trigger)
- Custom script: call DestroyGroup (udg_ChainLightning_Group[1])
- Custom script: call RemoveLocation(udg_ChainLightning_Point[1])
- Set ChainLightning_Caster = No unit
- Set ChainLightning_Hit[1] = No unit
- Trigger - Turn off (This trigger)
- Else - Actions
- Unit Group - Pick every unit in (Random 1 units from ChainLightning_Group[1]) and do (Actions)
- Loop - Actions
- Lightning - Destroy ChainLightning_SFX[1]
- Set ChainLightning_Hit[2] = (Picked unit)
- Set ChainLightning_Point[2] = (Position of (Picked unit))
- Unit - Cause ChainLightning_Caster to damage ChainLightning_Hit[2], dealing 100.00 damage of attack type Chaos and damage type Universal
- Lightning - Create a Chain Lightning - Secondary lightning effect from source ChainLightning_Point[1] to target ChainLightning_Point[2]
- Set ChainLightning_SFX[2] = (Last created lightning effect)
- Set ChainLightning_Group[2] = (Units within 400.00 of (Position of ChainLightning_Hit[2]) matching (((((Matching unit) is A structure) Not equal to (!=) True) and (((Matching unit) Equal to (==) ChainLightning_Hit[1]) and ((Matching unit) Equal to (==) ChainLightning_Hit[2]))) and ((((Mat
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Number of units in ChainLightning_Group[2]) Equal to (==) 0
- Then - Actions
- Trigger - Turn off (This trigger)
- Custom script: call DestroyGroup (udg_ChainLightning_Group[1])
- Custom script: call DestroyGroup (udg_ChainLightning_Group[2])
- Custom script: call RemoveLocation(udg_ChainLightning_Point[1])
- Custom script: call RemoveLocation(udg_ChainLightning_Point[2])
- Set ChainLightning_Caster = No unit
- Set ChainLightning_Caster = No unit
- Set ChainLightning_Hit[1] = No unit
- Set ChainLightning_Hit[2] = No unit
- Lightning - Destroy ChainLightning_SFX[2]
- Trigger - Turn off (This trigger)
- Else - Actions
- Unit Group - Pick every unit in (Random 1 units from ChainLightning_Group[2]) and do (Actions)
- Loop - Actions
- Lightning - Destroy ChainLightning_SFX[2]
- Set ChainLightning_Hit[3] = (Picked unit)
- Set ChainLightning_Point[3] = (Position of (Picked unit))
- Unit - Cause ChainLightning_Caster to damage ChainLightning_Hit[3], dealing 100.00 damage of attack type Chaos and damage type Universal
- Lightning - Create a Chain Lightning - Secondary lightning effect from source ChainLightning_Point[2] to target ChainLightning_Point[3]
- Lightning - Destroy (Last created lightning effect)
- Custom script: call DestroyGroup (udg_ChainLightning_Group[1])
- Custom script: call DestroyGroup (udg_ChainLightning_Group[2])
- Custom script: call DestroyGroup (udg_ChainLightning_Group[3])
- Custom script: call RemoveLocation(udg_ChainLightning_Point[1])
- Custom script: call RemoveLocation(udg_ChainLightning_Point[2])
- Custom script: call RemoveLocation(udg_ChainLightning_Point[3])
- Set ChainLightning_Caster = No unit
- Set ChainLightning_Hit[1] = No unit
- Set ChainLightning_Hit[2] = No unit
- Set ChainLightning_Hit[3] = No unit
- Trigger - Turn off (This trigger)
- Loop - Actions
- Unit Group - Pick every unit in (Random 1 units from ChainLightning_Group[2]) and do (Actions)
- If - Conditions
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Loop - Actions
- Unit Group - Pick every unit in (Random 1 units from ChainLightning_Group[1]) and do (Actions)
- If - Conditions
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Set ChainLightning_Group[1] = (Units within 400.00 of (Position of ChainLightning_Hit[1]) matching (((((Matching unit) is A structure) Not equal to (!=) True) and ((Matching unit) Not equal to (!=) ChainLightning_Hit[1])) and ((((Matching unit) is alive) Equal to (==) True) and (((Matchin
- Events
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