Freezes and lockups with Radeon 9700 -- solution from ATI

Rapmaster

Ultra Cool Member
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94
This issue affects RADEON 9700 PRO 128MB using CATALYST™ 02.2 under Windows 98, Windows ME, Windows 2000, and Windows XP.
The system may lock up or display corruption in certain scenes when playing the following Direct3D games:

Battlefield 1942
Mafia
The Thing
To workaround this issue using CATALYST™ 02.2 drivers, obtain and install the appropriate Direct3D component update for your OS:

Look here: http://www.ati.com/support/infobase/4081.html
 
O

OSHEA

Guest
I was trying the UT2003 demo and ran into a couple problems with the NVIDIA 40.41 drivers. Also noticed the 'hitching' during 1942 play. Rolled my 40.41 drivers back to the 30.82 , the problems went away. :)


The NVIDIA 40.41 drivers are known to have visual flaws and performance problems (hitching) with the Unreal Tournament 2003 Demo which are not present in the 30.82 drivers. The issue has been addressed by NVIDIA and future drivers released by NVIDIA will contain the appropriate fixes. If you are currently running the 40.41 drivers please either downgrade to 30.82 or install newer drivers when available.

With GF4 MX/Go cards you might experience graphic corruption in 32 bit mode. The problem has been addressed by NVIDIA and upcoming drivers will contain the fix. A workaround for now is to play the game in 16 bit mode.

Radeon 7x00 cards exhibit a couple of visual flaws like the hanging
banners in BR-Anubis which will be addressed by us for the full version of the game. We recommend using the 7.76 drivers (Catalyst 2.3) drivers as they incorporate fixes for running the Unreal Tournament 2003 Demo.

Due to the lack of certain key functionality like texture compression and cubemap support TNT2, Kyro II, Voodoo 3, G400, ... cards won't be able to run the game at the full visual quality. As uncompressed textures are much larger than the compressed ones we have to drastically scale down both size and color depth of the textures in order to fit them into video memory. This means you will notice banding artifacts - especially in the menus. The lack of cubemap support means that reflections won't look correct though during gameplay you'll most likely be hard pressed to spot the difference.

The OpenGL renderer is not officially supported on Windows but might be a good choice on certain hardware / driver combinations as it might trigger fewer bugs in drivers. Unless you are experiencing serious visual flaws there is no reason to change to the OpenGL renderer though. Unlike Unreal Tournament, Unreal Tournament 2003 was designed around D3D and offers the best performance and visual quality with the D3D renderer. Also please keep in mind that the OpenGL renderer is still work in progress and has higher system requirements than the D3D renderer. E.g. it relies on the presence of texture compression which rules out e.g. TNT2 cards. The OpenGL renderer is known to not work correctly with pre-7.76 ATI drivers.
 

Wargasm

Ultra Cool Member
Reaction score
49
good info again .
looks like we gonna have a new moderator soon hehe

talking to dice to get this forum listed in their readme files with upcomming patches
 
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