Does this leak if I keep it as null? If it does how would I remove the leak... Kinda confuse.
and this one to..
JASS:
call TriggerRegisterPlayerUnitEvent(gg_trg_Point, Player(i), EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER, null)
and this one to..
JASS:
call TriggerRegisterUnitInRange(gg_trg_Collision, u, 80.00, null)