Yamuraiha
Member
- Reaction score
- 1
1/ I have 2 units, A and B, If A lose life points as a result of B's action(skills or attacks), heal unit A. I made 2 separate triggers to heal A,when B casts a spell on A, and B attacks A. My problem for the 2nd one is that A was healed even when B had missed the attacked , I want the trigger to run only when A loses life points.
2/ How to take out the amount of A's lost life points, and use it as an integer?
3/ Is there another way to heal a unit (in the above situation)? Or creating a dumming unit with a healing skill is the only way?
and finally, It has been 4 days since I first started to use the WE . so if it is possible, I'd appreciate if you guys could show me the GUI ways. I intend to interract with JAZZ after having known a bit about gui .
2/ How to take out the amount of A's lost life points, and use it as an integer?
3/ Is there another way to heal a unit (in the above situation)? Or creating a dumming unit with a healing skill is the only way?
and finally, It has been 4 days since I first started to use the WE . so if it is possible, I'd appreciate if you guys could show me the GUI ways. I intend to interract with JAZZ after having known a bit about gui .