dragonhord
Knowledge is true opinion. - Plato
- Reaction score
- 82
Legends of the Fallen
Created by 1)ragon3dge
Download: Legends of the Fallen v1.1Premise: Well, yes. This map is an AoS, and I know for many this tends to turn us away from the map itself. This map is also a continuation of Era of Bloodshed for those that do know my old map. This is just the continually updated version of it. The premise of the map is a 4v4v4 AoS map within the heart of Northrend. You can choose from up to 60 heroes, each well triggered (or I personally think so) and well thought out to synchchronize with the spells they have.
Terrain Overview:
Features: As said previous the map contains 60 custom heroes, each designed to be fun to play. The gameplay itself is also hopefully quite enjoyable. For the gameplay itself the following are some features within the map:
- General
: Each team is to have a general, and generals are to be chosen by volunteering. Each player can volunteer, and if a team is unhappy with their general they can vote to impeach them. Generals hold the power to control creep spawns within lanes. When volunteering as general you are granted control of your factions creep producing structures. Each structure has 3 different tiers, a weak, moderate, and strong creep. There are melee, ranged, and spellcaster structures for each team, and can be upgraded accordingly, with up to 3 of each occupying any one lane.
Melee:
Ranged:
Spellcaster:
Melee:
- Goldmines
: There are also goldmines scattered across the map, each of which grants the team 15 additional income and an additional gold/s for each that is controlled.
- Income
: Income is the money the general uses to produce creeps within lanes. Each tier *and the number of units spawned within that tier* all cost different amounts of income for the team. As long as the income is high enough to hire the creeps, creeps will spawn. If you don't have enough income, creeps will be sacrificed until you do.
- Towers
: Within each lane are also towers that players can assault in order to further their control over the lane.
- Blood
: Players also gain blood from killing enemy units. Blood can be used to hire heavy units as backup within lanes to help push lanes, or to help defend lanes.
- Glacial Apparition
Frost Nova: Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rate.
Glacial Imprisonment: Conjures a wall of ice, surrounding the target unit, immobilizing them temporarily. While the unit is immobilized, they can still use spells.
Glacial Ward: Gives a chance that, upon being attacked, the hero will release an explosive nova of ice upon the attacking unit, slowing it and dealing a small amount of damage.
Glacial Eclipse: The Glacial Apparition conjures the most destructive of the glacial spells. Pillars of pure ice shape around the target point. The units are then enthralled by a barrage of ice, inflicting damage with every wave of ice and slowing units within the imprisonment. Lasts 5 seconds.
- Arbor Herald
Terradar Seeds: Ferelas' mastery over the natural world is second to none. Ferelas conjures a seed from the depths of the earth, which latches on to an enemy, immobilizing temporarily. Furthermore, the seeds split and jump to nearby enemies, immobilizing them as well.
Earthly Barrier: Ferelas creates a large vine wall at the target location, which entangles enemies as they go near it.
Tranquil Thoughts: Ferelas' calmness spreads out to his fellow allies, increasing their mana points.
Guardian of the Earth: Ferelas' power grows to his extreme, invoking the blessing of the natural world upon himself. Ferelas entangles every enemy entering or in an 600 AoE radius, dealing initial damage and damage per second. Feralas must channel this spell for 7 seconds.
Version 1.1:
- Decreased the cost on Lightning Greaves
- Improved Infernal Guantlets
- Fixed Glitch with random "$" in the middle of the map
- Made Gold Mines easier to capture (when they belong to neutral hostile)
- Fixed problem with purchasing Peasants
- Made center teleports more visible