List for unlevelable abilities?

Arkan

Nobody rides for free
Reaction score
92
It seems permanent immolation ignores level ups, as does alot of item abilities. Is there a complete list of all abilities that can't be upgraded (even though you can set levels in the editor)?
 

Andrewgosu

The Silent Pandaren Helper
Reaction score
715
Noup, there isnt such a list. Someone could try that out by trial and error way.:p If Ill have time tomorrow, ill try to do that.
 

Chocobo

White-Flower
Reaction score
409
List :
- Doom (Weird bug, but it can't be leveled, try it on heroes and you will see the weird effect that does)
- Permanent Immolation (Again weird, but its basically a unit ability)
- Maybe Defend (Never tryed it, I do not want a problem)
- Runed Bracers (1 Level or nothing!)
- Claws of Attack +<whatever>
- Ring of Protection +<whatever>
- Attack Speed Bonus +<whatever>
- Item Life Bonus +<whatever>
- Item Mana Bonus +<whatever>
- Gem of True Seeing
- Night Scope

Edit 1 :
- Life Regeneration
- Mana Regeneration

Edit 2 :
- Moon Glaive
- Thunder (The Chimaera thing thunder thing)
- Sphere

Edit 3 :
- Gyrocopter Bombs
- Call to Arms (Townhall)
- Call to Arms (Worker)
- Chaos
- Load (Tank)
- Load Pilot
- Build (Human)
- Deposit Pilot
- On Fire (Human)
- Magic Sentinel
- Turret
- Transformation to Phoenix (Egg)
- Vision (Air Machine)
- Upgrade Reinforced Burrows
- Upgrade Berserker
- Spiked Walls
- Chaos (Kodo Beast)
- Chaos (Shaman)
- Chaos (Orc Raider)
- Chaos (Grom)
- Chaos (Grunt)
- Chaos (Peon)
- Load of Chaos
- Load (Orc Burrow)
- Build (Orc)
- Detector (Ward)
- Devour Chargement
- On Fire (Orc)
- Garrison (Orc Burrow)
- Battle Stations
- Battle Stations (Chaos Orc Burrow)
- Stand Down
- Load (Meat Wagon)
- Ability Haunted Gold Mine
- Growth of Blight Broad
- Growth of Blight reduced
- Create a Corpse
- Unload Corpse
- On Fire (Undead)
- Exhumate
- Ghost
- Ghost (Visible)
- Locust
- Load Corpse
- Unsummon
- Gossamer-like snares
- Sacrifice
- Sacrifice (Sacrificial Pit)
- Freezing Breath //Undead ability without the icon
- Sight (Shade)
- Lightning Attack //Night Elves, Chimaera thing
- Load (Gold mine invaded by insane grasses)
- Load Wisp
- Ability Gold Mine invaded
- Ability to improve Tree of life
- Build (Night Elves)
- Ethereal Monster
- On Fire (Night Elves)
- Moon Glaive (Naisha)
- Vorpal Blades
- Entangle
- Magic Immunity
- Corrosive Breath
- Sphere (Vengeance - Level 1)
- Sphere (Vengeance - Level 2)
- Sphere (Vengeance - Level 3)
- Sphere (Vengeance - Level 4)
- Sphere (Vengeance - Level 5)
- Sphere (Vengeance - Level 6)
- Ultravision
- Create a Skeleton (Probably Black Arrow)
- Reveal
- Spy
- Fact of appearing Arachnida (Neutral Hostile)
- Fact of appearing Spiders (Neutral Hostile)
- Call upon Hydra
- Call upon a Young Hydra
- Creep Sleep //With Sleep Icon
- Creep Sleep //Without Icon
- Life Steal (Frostmourne)
- Alert
- Attack
- Buy Item Shop
- Shared Shop
- Mortal Cargo (Neutral Hostile)
- Load (Ship)
- Load (Zeppelin Goblin)
- Load (Ships)
- Ability Gold Mine
- Ability Portal
- Build (Naga)
- Build (Neutral)
- Poison Sting
- Unload (Air Transports)
- Unload (Sea Transports)
- Unlaod Instantly (Invaded Mine)
- Move
- Burrowed Detection (Flying)
- On Fire
- Wander
- Hero
- Invulnerable
- Rally
- Grab Gold
- Grab Gold and Wood
- Grab Wood
- Revive Hero
- Revive Hero Instantly
- Revenge
- Select the Hero
- Select the Unit
- Sell Items
- Sell Units
- Vision (Neutral 1)
- Vision (Neutral 2)
- Build a Small Castle
- Build a Miniature Village
- Build a small Altar
- Build a small Tower
- Build a small Barrack
- Build a small Farm
- Build a small Lumbermill
- Glyph of Fortification
- Magic Immunity (Item)
- Dark Summoning
- Mechanical Critter
- Standard Banner object of Orcs
- Item Bonus Sight
- Item Bonus of Temporary Speed
- Shadow Orb Ability
- Item Bonus Fire Damage
- Item Bonus Ice Damage
- Item Bonus Thunder Damage
- Item Bonus of Greater Attack Speed
- Item Movement Speed Bonus
- Item Captures Flag
- Item Captures Flag (Night Elves)
- Item Captures Flag (Human)
- Item Captures Flag (Orc)
- Item Captures Flag (Undead)
- Item Damage Area to Tree/Wall
- Item Experiance Bonus
- Item Intelligence Bonus
- Item Bonus Damage Permanent
- Item Bonus Strength
- Item Bonus Level
- Item Illusions
- Item Immolation
- Item Temporary Invulnerability
- Item Town Portal
- Item Soul Steal
- Item Recall
- Item Regeneration Mana
- Item Regeneration Mana (Lesser)
- Item Regeneration Life
- Random Item
- Item Soul Steal (Gem)

Enough for the moment.
 

Drakens

New Member
Reaction score
7
>> and I believe that it can't be leveled up.

You can level it up in a Hero. When you open the ability level screen (the +) it will appear, but if you learn or level up it, it won't show any icon.
 

Darthfett

Aerospace/Cybersecurity Software Engineer
Reaction score
615
Here's my system thing that allows you to create levelable abilities:

This sets the alternate "levels" of the ability. They are actually seperate abilities, but with different data, to imitate the effect of gaining levels:
Code:
Initialization
    Events
        Time - Elapsed game time is 1.00 seconds
    Conditions
    Actions
        Set Abil_Manu[1] = Manufacturing Upgrade (Level 1)
        Set Abil_Manu[2] = Manufacturing Upgrade (Level 2)
        Set Abil_Manu[3] = Manufacturing Upgrade (Level 3)
        Set Abil_Manu[4] = Manufacturing Upgrade (Level 4)
        Set Abil_Manu[5] = Manufacturing Upgrade (Level 5)
        Set Abil_Manu[6] = Manufacturing Upgrade (Level 6)

This will automatically remove the previous ability (if it is not the first level), and add the next level.

Code:
Events
    Unit - A unit Learns a skill
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        (Learned Hero Skill) Equal to Manufacturing Upgrade (Visible)
    Then - Actions
        Unit - Add Abil_Manu[(Level of Manufacturing Upgrade (Visible) for (Learning Hero))] to (Learning Hero)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of Manufacturing Upgrade (Visible) for (Learning Hero)) Not equal to 1
            Then - Actions
                Unit - Remove Abil_Manu[((Level of Manufacturing Upgrade (Visible) for (Learning Hero)) - 1)] from (Learning Hero)
                Skip remaining actions
            Else - Actions
    Else - Actions
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top