System Projectile

Laiev

Hey Listen!!
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188
because the missile HIT the caster... just put a condition

JASS:
if target != this.source then
//...
endif
 

Buzzard

New Member
Reaction score
1
because the missile HIT the caster... just put a condition

JASS:
if target != this.source then
//...
endif

Oh, silly me. I actually had such if-condition but had put [ljass]this.terminate()[/ljass] outside of it and was wondering why the projectile would simply explode when I cast the spell.
+reps
 

Magthridon96

Member
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2
Sorry for the bump, but I have an idea for ProjShadows.
You could resize the image of the shadow by factoring in projectile height :D
The lower the Z value, the larger the image. That would look so cool for a meteor spell ^^
 

Bribe

vJass errors are legion
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67
Speaking in physics, shouldn't the shadow grow smaller once the projectile nears the ground?
 

Magthridon96

Member
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2
It depends :L

With parallel rays, it won't make a difference (assuming the light source is directly above the object.
With diverging rays, the shadow will be smaller the closer the object is to the ground
With converging rays, it's the opposite.
 

Dirac

22710180
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147
I agree with bribe, it doesn't depend. It's just the way it is, when the Z is high the shadow should be bigger but shady, when Z lowers it should lower it's size and increase it's blackness
 

Sevion

The DIY Ninja
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413
No, it does depend as Magthridon96 says.

However, for all intents and purposes, assuming that we have diverging rays we, which is how most people would think of it, we would just have shadows grow smaller and darker as they approach the ground.

Real sunlight is actually very, very close to parallel (not exactly parallel, just very very close).
 

tooltiperror

Super Moderator
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231
Kenny has been gone for some time, and everyone I've asked has lost contact with him altogether.

I'm going to move this into the Graveyard, as it seems to be out of development for now. When Kenny returns it will of course return to the main submission forum.

Graveyarded.
 
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