sjakie
Cookie Be Awesome!
- Reaction score
- 127
Code:
-Explosion-
Events
Unit - A unit Starts the effect of an ability
Conditions
(Level of Explosion for (Triggering unit)) Equal to 1
(Ability being cast) Equal to Explosion
Actions
Special Effect - Create a special effect attached to the chest of (Triggering unit) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Set P1heropoint = (Position of (Triggering unit))
Unit - Cause (Triggering unit) to damage circular area after 0.00 seconds of radius 250.00 at (Position of (Triggering unit)), dealing 200.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage (Triggering unit), dealing 200.00 damage of attack type Spells and damage type Normal
Trigger - Run Explosionslide <gen> (ignoring conditions)
Code:
-Explosionslide-
Events
Time - Every 0.04 seconds of game time.
Conditions
Actions
Unit Group - Pick every unit in (Units within 250.00 of P1heropoint) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A Hero) Equal to True
Then - Actions
Do nothing
Else - Actions
Unit - Move (Picked unit) instantly to (P1heropoint offset by ((Distance between P1heropoint and (Position of (Picked unit))) + 15.00) towards (Angle from P1heropoint to (Position of (Picked unit))) degrees)
Wait 2.00 seconds
Trigger - Turn off (This trigger)
Instead of the units moving away from the caster, the caster himself start vibrating really weird and sliding around a bit. What did I do wrong?