The Spell Request Thread 2

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Pyrogasm

There are some who would use any excuse to ban me.
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Hatebreeder, all of your spells seem codeable with the exception of one thing: the nails for the first spell. I can make the effects for everything, but I don't think I could spawn nails to go with the attack animation.

I could also use a bit more information regarding what you mean by "stored victims" and "worth 25 damage" in the final spell? Does it do 25 damage to 100/200/all units on the map when he dies? Or does it store every time he kills a unit (up to the max) and then deal that amount*25 to all units around him?

gonecase said:
If you have time can u please make this spell for me??

I would like it to be in jass.

Mana Shot

Ability Type: Active
Range: 150
AoE: n/a
Mp Cost: 80/90/90/100
Casting Time: n/a
Duration: n/a
Cooldown: 8 seconds

Description: The hero burns his mana, sending it to his foes in a form of a beam.

Level 1 – Deals 5% of current mana as damage
Level 2 - Deals 10% of current mana as damage
Level 3 - Deals 15% of current mana as damage
Level 4 - Deals 20% of current mana as damage

Framework: Like a wave-like missile is released in a line and all enemy units in contact with it is damaged.
So it should look like shockwave, not carrion swarm? ("Wave-like" usually means that it goes in a cone) Other than that, it sounds pretty simple.

waaaks! said:
where to view the waiting list?
maybe its a very long line of people waiting to finish the spell...lol

i would like to request one, but i think i can make it

Devotion [Channeling]: The Paladin guides a target friendly unit making the target takes no damage from attacks, but the Paladin suffers all the damage. |nLast 20 seconds
Level 1: takes 200% of the damage dealt
Level 2: takes 150% of the damage dealt
Level 3: takes 100% of the damage dealt

while im on the waiting list, i will still study on it, i would like to make the spell in JASS, and please tell me what system did u used for the spell...+rep
The waiting list is viewable on the first page. As for your spell, it seems simple enough, but it's going to need an attack-detect engine. I would suggest to Tinki3 (if he ends up doing this spell) to use Vexorian's AttackDetect2 Engine.

LeDah said:
hello Tinki3 i would like to add my request too in that fabulous thread.i have made an hero named Holy Lancer and his based on damage and holy spells and as an ulti i would like to have that

Circle of Judgement(channeling)

Kain focuses his holy power and creates a circle with a radius of 350.every allied unit that comes within it will be healed.If an enemy unit comes within the circle it will get damaged.if the spell radius gets holy lancer he will be healed too.

Level 1 - 60 hp per second/40 damage per second.
Level 2 - 120 hp per second/80 damage per second.
Level 3 - 180 hp per second/120 damage per second.
Duration:20 seconds.
Cooldown:130/120/110

If you can i would like to make it in gui cause i may want to edit it.but if you cant make it in JASS.mui i dont really think that matters cause i will use it only on that hero.
Thx in advance
P.S if you make it in jass plz write some information with importing it and editing it or just sent me pm.(i know you can do it you rock)i have been helped too much be your spells
Sounds very simple to me, I should be able to get it up and working this evening once I get back from my band gig.


Now if only Tinki3 would get here and we can figure out who'll do what...
 
G

gonecase

Guest
hey Pyrogasm,

yeah it does work like a carrion swarm... thanx a lot
 

J3LADE

New Member
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> Also with your chain hook spell
What chain hook spell?

The Chain hook spell that the guy posted b4... (A spell that hasn't been made yet but has been requested)
 

Void

New Member
Reaction score
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I'm gonna slip another one in before the thread closes :D
Grapple by name, the hero shoots out a hook and any cliffs, trees or units that it hits stop the hook and the caster is moved to the hook... (like a grappling hook)

MAKE IT SLAVE!!!11 :banghead:
 

RueK

New Member
Reaction score
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Hi spell makers
Dont know if any can make base triggers for this requirement -


I need melee spell that can do 200% of ur str in damage ignoring defense and show up the damage like a critical strike avobe the attacked unit with a custom color

and also make those things EDITABLE in the spell/trigger/w/e

the % damage base on the stat done in the enemy
change the based stat to agi or int if i want
change the color of the damage number displayed avobe the attacked unit


If anyone of this thread can do this for me i will be so gratefull
i really need this utility to make much of my spells based on stats and showing damage

Tinkie thanks for living in this world xD!
 

Tinki3

Special Member
Reaction score
418
where to view the waiting list?
maybe its a very long line of people waiting to finish the spell...lol

i would like to request one, but i think i can make it

Devotion [Channeling]: The Paladin guides a target friendly unit making the target takes no damage from attacks, but the Paladin suffers all the damage. |nLast 20 seconds
Level 1: takes 200% of the damage dealt
Level 2: takes 150% of the damage dealt
Level 3: takes 100% of the damage dealt

while im on the waiting list, i will still study on it, i would like to make the spell in JASS, and please tell me what system did u used for the spell...+rep
> where to view the waiting list?
Post #1.

> and please tell me what system did u used for the spell
I'll most probably use the system that Pyrogasm pointed out, if not, emjlr3's attack detection engine.

Sounds possible.
Added to the waiting list.

Hey, spell-makers. Can you add the discription to the spells you have allready completed (in the list)? allmost 50 spells wich may be useful for people, but they wont search the whole thread for the discription :eek:
Just a suggestion.
> but they wont search the whole thread for the discription
No, they won't.

I'll most probably add a little tag next to each spell that goes-to the post
containing the request.

Any more suggestions about this are very welcome.
Thanks for bringing up the subject Ninja_sheep :)

If you have time can u please make this spell for me??

I would like it to be in jass.

Mana Shot

Ability Type: Active
Range: 150
AoE: n/a
Mp Cost: 80/90/90/100
Casting Time: n/a
Duration: n/a
Cooldown: 8 seconds

Description: The hero burns his mana, sending it to his foes in a form of a beam.

Level 1 – Deals 5% of current mana as damage
Level 2 - Deals 10% of current mana as damage
Level 3 - Deals 15% of current mana as damage
Level 4 - Deals 20% of current mana as damage

Framework: Like a wave-like missile is released in a line and all enemy units in contact with it is damaged.
Sounds cool, and possible.
Added to the waiting list.

hi Tinkie.. i would like to request this spell called Asura Strike.. prefered in GUI, has 3 levels, physical damage, if possible cant be reflected by spells like "Thorns Aura" or "Spiked Caraspace".

Code:
Desc: The hero strikes an enemy hero with all his might. 
Deals X base damage + extra damage equal to every mana point remainining. 
1 mana is used to cast this spell but after using this spell, the hero has 0 remaining.
The damage will be displayed above the target in red in colour.

example:

Level 1: 100 base damage + remaining mana (eg: 300 mana remaining = 100+300.)
Level 2: 200 base damage + remaining mana.
Level 3: 300 base damage + remaining mana.]


Oh, if u can add eyecandies during the impact of the blow it would be nice, hehe.
and the model of the hero u could use any hero that punches. hehe.
Thats about it. If u need for info PM me ya.. thanks..
> if u can add eyecandies during the impact of the blow it would be nice
Can do.
Added to the waiting list.

hello Tinki3 i would like to add my request too in that fabulous thread.i have made an hero named Holy Lancer and his based on damage and holy spells and as an ulti i would like to have that

Circle of Judgement(channeling)

Kain focuses his holy power and creates a circle with a radius of 350.every allied unit that comes within it will be healed.If an enemy unit comes within the circle it will get damaged.if the spell radius gets holy lancer he will be healed too.

Level 1 - 60 hp per second/40 damage per second.
Level 2 - 120 hp per second/80 damage per second.
Level 3 - 180 hp per second/120 damage per second.
Duration:20 seconds.
Cooldown:130/120/110

If you can i would like to make it in gui cause i may want to edit it.but if you cant make it in JASS.mui i dont really think that matters cause i will use it only on that hero.
Thx in advance
P.S if you make it in jass plz write some information with importing it and editing it or just sent me pm.(i know you can do it you rock)i have been helped too much be your spells
> If you can i would like to make it in gui
Sure thing.
Added to the waiting list.

I'm gonna slip another one in before the thread closes :D
Grapple by name, the hero shoots out a hook and any cliffs, trees or units that it hits stop the hook and the caster is moved to the hook... (like a grappling hook)

MAKE IT SLAVE!!!11 :banghead:
Another hook request?
At least its slightly different.

Added to the waiting list.

Hi spell makers
Dont know if any can make base triggers for this requirement -


I need melee spell that can do 200% of ur str in damage ignoring defense and show up the damage like a critical strike avobe the attacked unit with a custom color

and also make those things EDITABLE in the spell/trigger/w/e

the % damage base on the stat done in the enemy
change the based stat to agi or int if i want
change the color of the damage number displayed avobe the attacked unit


If anyone of this thread can do this for me i will be so gratefull
i really need this utility to make much of my spells based on stats and showing damage

Tinkie thanks for living in this world xD!
Sounds possible.
Is it passive, or what?

Added to the waiting list.
 

cr4xzZz

Also known as azwraith_ftL.
Reaction score
51
Critical Strike
Type: Passive
Cooldown: 3.5

<Hero>'s dancing blade gives him the chance to score bonus damage once every 3.5 seconds.
Level 1: 1.4x normal damage
Level 2: 1.6x normal damage
Level 3: 1.8x normal damage
Level 4: 2x normal damage

If it's possible can you make it so that when you score a Critical Strike the ability to show that it's in cooldown? And also to show the damage (with floating text like critical strike)? And please let it be in GUI ;)

EDIT: I want the displaying damage to be blue not red
 

Weyrling

New Member
Reaction score
25
For your Critical Strike: You could make an ability that doesn't do anything that activates via trigger and shows cooldown (also make it cancel attempting to use it manually), then trigger the damage/floating text.

I need a non-targeted spell that will replace the caster with a random tree within a range that increases as you cast the spell more and more times. It'll only have one level.
 

RueK

New Member
Reaction score
11
> where to view the waiting list?
Post #1.

> and please tell me what system did u used for the spell
I'll most probably use the system that Pyrogasm pointed out, if not, emjlr3's attack detection engine.

Sounds possible.
Added to the waiting list.


> but they wont search the whole thread for the discription
No, they won't.

I'll most probably add a little tag next to each spell that goes-to the post
containing the request.

Any more suggestions about this are very welcome.
Thanks for bringing up the subject Ninja_sheep :)


Sounds cool, and possible.
Added to the waiting list.


> if u can add eyecandies during the impact of the blow it would be nice
Can do.
Added to the waiting list.


> If you can i would like to make it in gui
Sure thing.
Added to the waiting list.


Another hook request?
At least its slightly different.

Added to the waiting list.


Sounds possible.
Is it passive, or what?

Added to the waiting list.



My spell is active tinki3, maybe based on storm bolt or any spell that can launch a misile, of course i want the range of the misile customizable :shades:!

and if u can do another version of this but based in "slam" ( this mean it can affect units in an AoE )


------------------------

Another ideas that u maybe would check

COMBO CHARGE - active
Cooldown: 220 seconds
Mana cost: 890
Skill duration: 360 Seconds ( This mean u need to hit the required times to cast ur combo before the spell duration expires )

Lv 1 - You can store 3 combo point you can do 300% of your STR in physical damage a 460 AoE, another pasive skills like bash/critical/whatever are NOT ignored.

Lv 2 - You can store 9 combo point you can do 900% of your STR in physical damage on a 460 AoE, another pasive skills like bash/critical/whatever are NOT ignored.


Lv3 - You can store 16 combo Point you can do 1600% of your STR in physical damage on a 460 AoE, another pasive skills like bash/critical/whatever are NOT ignored.


Every time you hit any enemy unit/hero with any spell you store 1 combo point in ur combo charge skill, when u got the required number of combo poijnts u release and an unstoppable power charge in a 460 AoE around the hero.

Cuztomizable things: % done on damage and the based damage atribute

------------------------

Savage Counter Strike - Passive

Lv 1 - 10% Chance to attack a random enemy unit around a 260 AoE and Knocking it back for 300 distance.
Lv 2 - 20% Chance to attack a random enemy unit around a 260 AoE and Knocking it back for 600 distance.
Lv 3 - 30% Chance to attack a random enemy unit around a 260 AoE and Knocking it back for 900 distance.

Like when u omnnislash someone you can blink to his point and attack him, but if you can replace the blink effect with another more SAVAGE :p

Also would be good if you add a Bleeding effect when the unit is attacked.
Passive skills like crit/bash/whatever are NOT ignored of course :p

Cuztomizable things: the AoE, the knoback range and the chance.

------------------------

Dragon Blood - active
Cooldown: 190 seconds
Mana used: 300
Duration: 90 seconds ( After the spell duration is finished, all the HP & MP of the nearby friendly units come back to the normal )

Lv 1 - Gives +110% of HP & MP to all nearby friendly units in a AoE of 460.
Lv 2 - Gives +190% of HP & MP to all nearby friendly units in a AoE of 460.
Lv 3 - Gives +260% of HP & MP to all nearby friendly units in a AoE of 460.

If u could add a Hero revival effect to all affected to all affected units in the area when the spell is in progress it could be good :p also add a bleeding effect to :D
Customizable things: the % of the HP & MP increased.

Well those 3 spell are not necesary to do, there are just ideas, but if u can add it to the waiting list, would be AMAZING -

I am a machine of ideas :rolleyes:
 
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