Other The Tiding of War

Discussion in 'Members' Projects' started by duderock101, May 6, 2011.

  1. duderock101 Check out my 2 Player Co-op RPG!

    The Tiding of War

    Download Here: View attachment The_Tiding_of_War_V0.4.w3x

    Introduction

    The Tiding of War is a 2 player Co-Op RPG/RTS/tactical. The game takes place on an epic sized map with 4 main factions controlling different parts of the world. You are a contender, a faction wanting to rise up and dominate the world stage. This diverse and ever changing game will take you across the lands, over the seas and through the mountains to expand your kingdom and destroy your enemies.

    Player 1: Player 1 is in control of the main Human Empire. To begin with, Player 1 should secure their small foothold in the Southern part of the Western Continent and halt the aggressive armies of the other Human Rebel Leader. Only with the enemy Human Kingdom destroyed will you be able to unite the human lands as one sole kingdom, and content against the 3 other powerful kingdoms. You build your armies, you organise the war path and you create your teams tactics. You are in charge.

    Player 2: Player 2 controls, at the start, a level 10 custom hero. This hero is powerful, and contains pre-set auras which will benefit Player 1's army, making it vital that the hero accompanies Player 1's main force at all times. This hero will define who wins the battle. After you destroy the rival Human Leader, Player 2 takes control over their castle and, from that castle, can construct a T1 (Tier 1) base and army to help Player 1 (Red).

    Kingdoms? Diversity? Tactical? WAR!? Tell me more!

    Kingdoms

    There are 3 main AI kingdoms, you can find out more about them and why they control the lands that they control in the Lore section, and they must all be destroyed before you can fully be in control of the entire world. These kingdoms have a massive hatred for you, and each other so there will be no chance of them allying with you or one another, because of this they will always be at war.

    Wars

    This is where tactics comes in. Every kingdom will be in a bloody battle with one another, sending waves after waves of troops at one another trying to sieze control. Most of the time they will be in a lock, with no side gaining the upper hand. You can tip the scales for one side by assaulting one of the 2 factions bases. This will allow the other team to take control and win. Why would you do this? Because once that battle has been one, the winner will then attack another faction (or you). If they attack another faction, that may put pressure on them giving you the upper hand (it sounds complicated but it makes sense!).

    Events

    Usually the world watches with little interest, but sometimes the war gets too close to the homes of nature and it fights back. Sometimes there will be random events, such as an Ogre uprising or a faction disturbing a clutch of dragons. These happen once at a random time each game play, making it very unpredictable. These events will usually spawn an attack from the Monster Faction against you or the other factions, leaving them battered and bruised and perhaps allowing another faction to finally destroy them. These are always brilliant, and you should always be on the look out for opportunities to destroy your enemy!

    Diversity

    I have triggered many MANY different paths that you can take and what the computer chooses to do. That means you will almost always get a different play through each time. There are many different factors that decide what happens, such as the time it takes for you to kill an enemy, if a faction has its Forward Base or Main Base intact, the overall picture of that faction (how many bases it has) and how much Gold that team has. The events will happen randomly between random time frames, so in 1 play through the Orcish base may be around for a lot longer, and crush the Undead base allowing the Orcs to send a massive army towards you - whilst in a second play through, a group of dragons may reign fire down from the sky and destroy the Orcish base, allowing the Undead to take over and then send an army towards the Elves... the possibilities are endless.

    Features
    • 2 Player, epic sized Game. Where you must bother work together to secure victory.
    • A dynamic, changing world - which changes each play through.
    • Large scale wars, where you are not always the centre of attention... unless you make yourself it!
    • A sandbox environment. There is a goal, but multiple ways to achieve it!
    • There is never 'Nothing' happening. You must always look at expanding your bases, building defenses, and securing Capture Points which give you gold! You must not only pay attention to yourself, but the wars of your Enemies. If one Kingdom gets the upper hand, it may mean them sending troops in your direction!
    • A diverse Combat System, where every unit has a chance of Dodging an attack and dealing critical strikes, making the War more about chance!
    • YOU MUST always look at the larger picture if you want to win! Attacking from the front wont always let you win. Take a transport ship and attack from the side, or perhaps weaken them and let another faction fully destroy them!

    Single Player

    this game can be played in Singleplayer, but it may get boring. You will get control of Player 2's Hero, but you won't have his extra 300 Food Unit support so it may take longer to complete the game. It's also nice to play with a friend! Use the ingame Save Option to save your game as you may not be able to complete it within 1 sit through.

    Progress

    Released a Beta version, containing the wars, defeat conditions and events. Improvements, bug fixes and more will be incoming soon!

    Lore

    Below will state how the Kingdoms came to power - why they wage war and what wars are actually being waged!

    Kingdom of the Elves

    Kingdom of the Orcs

    Kingdom of the Humans

    Kingdom of the Undead

    Current Wars (Will be Updated (Spoiler! - Lists what happens in-game!)


    Current Version: Beta Version 0.4

    Version Log

    Screenshots


    Help?

    I'm needing help - i need people to give me ideas, feedback on what they've read so far and to tell me if it's a good idea. Anything is appreciated and will be rewarded with rep!

    Download here: View attachment The_Tiding_of_War_V0.4.w3x
    1 people like this.
  2. UndeadDragon Super Moderator

    I like the sounds of the second player being part of player 1's kingdom. I have personally never seen this before.
  3. duderock101 Check out my 2 Player Co-op RPG!

    Thanks - all my recent previous maps contain 2 players - so i had to incorperate a 2nd player into this map :)
  4. duderock101 Check out my 2 Player Co-op RPG!

    Update: I've completed the Eastern Continents AI, and will release an Alpha version soon which will contain only the Eastern continent, but still contains a long enjoyable and dynamic game play.
  5. duderock101 Check out my 2 Player Co-op RPG!

    Update: The entire world is now populated with the Kingdoms, and new Victory conditions have been placed in.

    Kingdom of the Undead: Destroy their capital on the Northern Continent. Destroy this will, in turn, kill every single undead unit in the game as their Hive Mind has been destroyed. It's heavily guarded, but not as guarded as...

    Kingdom of the Elves:...the elven Capital, which, when destroyed, will bring about the near defeat of the elves. The Elves, without their capital city, will be unable to organise any attacks or defences. To completely destroy them, you'll need to wipe out every one of their Trees of Eternity's. This will bring about their defeat. I reccommend the Player destroy their capital first to allow them to chip away at the Elven defences without any retaliation. The capital is located on the Western Continent and the Elven kingdom on that continent should be the last target, as they will keep to themselves unless they feel threatened.

    Kingdom of the Orcs: Although they have existed in the world for 250 years, they have never bothered to stop and construct a capital. This serves them both as an advantage, and a disadvantage. The advantage is the fact that they have nothing to loose if its destroyed, and so cannot be totally weakened. However the disadvantage for them is that they don't have 1 location to defend, but have loads of main bases to defend, spreading out their forces and making them easily to kill one by one. To win against the Orcs you must destroy all of their main bases across the world. They should be the first kingdom to be destroyed... either them or the Undead - or you of course!

    Adding Naval battles for the Beta release - Alpha release will be shipped out shortly :). Don't think your safe after the Eastern Continent is yours pal! :D
  6. duderock101 Check out my 2 Player Co-op RPG!

    I decided to push ahead, and skip the Alpha and release a fully blown Beta. Contains both the Continents, and defeat conditions - all wars and things and been implemented.

    Need people to test and tell me if they find any buggs or have any suggestions - will upload screen shots tommorow!

    Updates:
    The Player 2 Hero is a normal Paladin at the moment, with auras and increased stats. This will change next release
    Player 2 will now control a Kingdom himself after destroying the Rebels, taking over their castle and being able to construct Tier 1 units!
  7. duderock101 Check out my 2 Player Co-op RPG!

    Updated

    Player 2's Hero has access to more spells and is level 10.
    A lot more events added.
    Fixed the Units not moving correctly
    Player 2 now controls the Rebels Kingdom once you destroy them!

    ALOT of bugs fixed, it's now clean! Enjoy!
  8. duderock101 Check out my 2 Player Co-op RPG!

    Working on this project again, and i'm hoping for support :)
  9. jnZ I

    you still found your map after 1 year? if it was me i would have already reinstalled windows twice at least.
  10. duderock101 Check out my 2 Player Co-op RPG!

    Yer, came across it and played it. Fixed a couple of bugs and it is finally finished. I never leave a project unfinished, regardless of age.
  11. jnZ I

    well since people are pretty shy in this part of the forum.
    how about i test your map and tell you my opionion and you do the same with mine?
  12. Inflicted lolz wut :o

    I like the sound of the idea in this project, i'l test it co-op on the weekend and give feedback.
  13. LurkerAspect Check out Elemental Tournament!

    This looks like a really good game actually, I'm kinda off gaming but I'll download it and give it a try at the next LAN I visit :) I love how you've gone into great detail with the Lore and all, and when I have some free time (kinda writing an essay right now xP) I'll read through it all, but +rep for nice idea. I've always wanted to try making this type of game, it's just trying to keep the hero player busy while the army player is building up that puts me off. It kinda reminds me of COD4 when one player is on the ground and one player is in the AC130, blasting the crap outta player 1's enemies :D

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