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- Reaction score
- 49
hai, this trigger is suppose to spawn two billion murgals, one every couple seconds for each of two clans. but..... it just randomly stops after it spawns one for each..... is it because i have a couple things using time-time elapsed equal to 0.00? well...anyway here's the trigger:
Trigger:
- murgal units
- Events
- Time - Elapsed game time is 0.00 seconds
- Conditions
- Actions
- -------- two billion \/ units......they should be done b4 then :/ --------
- For each (Integer A) from 1 to (1000000000 + 1000000000), do (Actions)
- Loop - Actions
- Set tempoint[1] = (Random point in other naga spawn 1 <gen>)
- Unit - Create 1 |cff4169e1Lockmech' |r |cff00ff00Mur'gal|r for Player 11 (Dark Green) at tempoint[1] facing Default building facing degrees
- Custom script: call RemoveLocation (udg_tempoint[1])
- Set tempunitislands = (Last created unit)
- Set tempoint[1] = (Random point in Shall Reeve naga spawn 1 <gen>)
- Unit - Order tempunitislands to Attack-Move To tempoint[1]
- Custom script: call RemoveLocation (udg_tempoint[1])
- -------- ----------------------------------- --------
- Set tempoint[1] = (Random point in Shall Reeve naga spawn 1 <gen>)
- Unit - Create 1 |cff4169e1Sha'Reeve|r |cff00ff00Mur'gal|r for Player 10 (Light Blue) at tempoint[1] facing Default building facing degrees
- Custom script: call RemoveLocation (udg_tempoint[1])
- Set tempunitislands = (Last created unit)
- Set tempoint[1] = (Random point in other naga spawn 1 <gen>)
- Unit - Order tempunitislands to Attack-Move To tempoint[1]
- Custom script: call RemoveLocation (udg_tempoint[1])
- Wait 10.00 seconds
- Loop - Actions
- Events