Wintermaul X9 - stucking units

M

madcatz

Guest
Hey guys
I am trying to edit a still existing map with a friend.
But there is one problem we are not able to fix.
The units stuck on their way to their aim.
They block eachother.
So its not funny to play the map.
Maybe you can take a look at the map and help me to fix the problem.
I uploaded the map so you can download it and maybe take a look at the triggers or what else the poblem could be. downlaod
 

wellwish3r

wishes wells.
Reaction score
52
when you give the creeps the 'Ghost (Visible)' ability, they can walk throug each other, but not through buildings and are visible.
 

WilliamPa

Active Member
Reaction score
51
My idea is to make the spawn to be loop and spawn 1 unit at a time, order it to go and wait somthin like 0.2 secs
 

wellwish3r

wishes wells.
Reaction score
52
My idea is to make the spawn to be loop and spawn 1 unit at a time, order it to go and wait somthin like 0.2 secs

a Wintermaul as far far as i remember is a TW map, so you send the units... and anyways, when the smound of creeps gets to big they stuck no matter what move system you use
 

Drunken_God

Hopes to get back into Mapmaking with SC2 :)
Reaction score
106
you can give the units to different players then they wont stand even if you have many units
 
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