T
Tojso09
Guest
I'm making this map where you fight in an arena and have ten waves of enemies. I don't want to have to write triggers for each wave so I tried to loop them using a few switches, but it doesn't work right.
As a custom in most games, the wave or level of the player is represented in ore and for some reason it jumps by odd intervals of 5 or 7.
My triggers are supposed to set a custom score for a player you don't control and as the score goes up, so does the time for each wave and the enemies within it. I have not yet gotten to spawning enemies yet because of the timer.
Please post if this is confusing to you or if you would like to see my triggers.
As a custom in most games, the wave or level of the player is represented in ore and for some reason it jumps by odd intervals of 5 or 7.
My triggers are supposed to set a custom score for a player you don't control and as the score goes up, so does the time for each wave and the enemies within it. I have not yet gotten to spawning enemies yet because of the timer.
Please post if this is confusing to you or if you would like to see my triggers.