faint...haha ...but you've installed correctly,haven't you?~ Why cannot I ask you?
Aug 10, 2010 #21 T TERRYperfect New Member Reaction score 0 faint...haha ...but you've installed correctly,haven't you?~ Why cannot I ask you?
Aug 11, 2010 #22 E emjlr3 Change can be a good thing Reaction score 395 our aid ends with "update" beyond that, only the developer can help, or someone more knowledgeable about such things
our aid ends with "update" beyond that, only the developer can help, or someone more knowledgeable about such things
Jan 5, 2011 #24 E emjlr3 Change can be a good thing Reaction score 395 this was graveyarded because? if I still had my God privileges, I'd show you who was boss...!!!
Jan 6, 2011 #25 Sgqvur FullOfUltimateTruthsAndEt ernalPrinciples, i.e shi Reaction score 62 You forgot to: call TriggerRegisterDeathEvent(Tree_Revive, GetEnumDestructable()) in your Trees_Setup function in the Initialization trigger. Noticed you have "call StartMeleeAI(Player(PLAYER_NEUTRAL_AGGRESSIVE), "map.ai")" what does it do?
You forgot to: call TriggerRegisterDeathEvent(Tree_Revive, GetEnumDestructable()) in your Trees_Setup function in the Initialization trigger. Noticed you have "call StartMeleeAI(Player(PLAYER_NEUTRAL_AGGRESSIVE), "map.ai")" what does it do?
Jan 17, 2011 #26 E emjlr3 Change can be a good thing Reaction score 395 not entirely sure I think Acehart stuck it in there a while back, and I just left well enough alone - maybe its makes the creeps a bit smarter?
not entirely sure I think Acehart stuck it in there a while back, and I just left well enough alone - maybe its makes the creeps a bit smarter?
Feb 16, 2011 #27 E emjlr3 Change can be a good thing Reaction score 395 thanks to whomever moved/approved this