Help with Misc. Triggers and terraining. Okay now for those misc triggers like selling and stuff. For the trigger with selling towers, The trigger will look like this Sell Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Sell [S] Actions Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Items\AIem\AIemTarget.mdl Unit - Remove (Triggering unit) from the game Player - Add ((Point-value of (Casting unit)) / 4) to (Owner of (Casting unit)) Current gold Floating Text - Create floating text that reads ((Name of (Owner of (Casting unit))) + ( recieved + ((String(((Point-value of (Casting unit)) / 2))) + ( for selling a + (Name of (Casting unit)))))) at (Position of (Casting unit)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency Wait 5.00 seconds Floating Text - Destroy (Last created floating text) Then for the sell Ability, Base it off windwalk and set ALL values to 0, then add it to every tower. Also change the point value of every tower in object editor to how much the cost or this trigger will automatically give you like 50 gold in return. For Td's and mauls: Terrain tips. Only do half of the map terrain then select the area that you have done, and hit Ctrl + C, then hit Ctrl + V and line it up so it gets layed down right next to were the other side was. Then Select the side you just did and go into Edit---> Mirror Selection Horizontaly for all mauls. For a Td you can do the same thing, but if you doing it single player Td then you wouldnt need to mirror the selection.This way EVERYTHING is identical. For Pathing: Spawns 01 Events Unit - A unit enters Conditions (Owner of (Triggering unit)) Equal to Player 12 (Brown) Actions Unit - Order (Triggering unit) to Move To (Center of Conditions (Owner of (Triggering unit)) Equal to Player 12 (Brown) Actions Unit - Order (Triggering unit) to Move To (Center of ) Make these triggers for every region that you have, or the units will not path right. And by using this to make units move you take out the lag that you get in quite a few mauls that use a global order unit to move to region when units spawned.