wellwish3r
wishes wells.
- Reaction score
- 52
Hmm. Streams actually get -larger- as they go, usually, I think... XD
mmhm thinking about it, you're right :nuts:
Hmm. Streams actually get -larger- as they go, usually, I think... XD
If you do the following with no steps in between it should work regardless, I think:if i try to play this map i get an error do i need something to play it ?
1) Every time you create a new unit and destroy it, WC3's memory use goes up and doesn't seem to come back down. It causes performance degradation over time even if you don't leak.
2) Creating units is just about the slowest thing possible in WC3.
2) Creating units is just about the slowest thing possible in WC3.
That's what I originally wanted to do, but I couldn't think of a nice efficient way of doing so. I might experiment with collision size some time.it would be really cool if it could somehow form a puddle, like check for rain drops near it and push each other haha
Just play with the way Min and Max X and Y are set in the initialiser. You should be able to have multiple coppies of this library in your map with different names. Oh, and I suppose you should change the dummy unit type... You'll figure it out. :thup:this is completely awesome but can it make snow fall in a Certain AOE?
Then the system must perform an additional 400*32 (12800) complex calculations per second to perform something that probably detracts from the point of the system. Not a bad thought, but rain forms streams more than clumps...What if you merge two small raindrops into one bigger raindrop when they collide? (Up to a certain size to prevent uber uglyness...)
It's already laggy. At 400, I get 20 fps.
At 1000, I get an amazing 5.