System Rain

Bloodcount

Starcraft II Moderator
Reaction score
297
it looks wierd and freekish... I LOVE IT. I mean, it won't fit a normal map, but it is a must have for any map with mages or magical mayhem.
 

WolfieeifloW

WEHZ Helper
Reaction score
372
Jass NewGen Pack.

And I'm pretty sure it would error because the editor still tries to save when you Test Map :) .
Although if you open the map from WC3 directly you don't need NewGen.
 

Viikuna

No Marlo no game.
Reaction score
265
I see someone mentioned unit recycling, which is something you really must do.

There are few reasons:

1) Every time you create a new unit and destroy it, WC3's memory use goes up and doesn't seem to come back down. It causes performance degradation over time even if you don't leak.

2) Creating units is just about the slowest thing possible in WC3.


edit. Ok, good you have it there. Shoulr read the code before posting,..
 

saw792

Is known to say things. That is all.
Reaction score
280
Doesn't really look like rain... but that's the model's fault, not yours. Some cool effects with different models though, nice work.
 

cleeezzz

The Undead Ranger.
Reaction score
268
1000 limit brought me to 30 to 52 fps, its neat, good job.

it would be really cool if it could somehow form a puddle, like check for rain drops near it and push each other haha
 

BlackRose

Forum User
Reaction score
239
Hmmm..... lemme test this now :D I WANT YOUR BABIES Maybe you should add in a timer in-game so we know how long we last :D

From 60 FPS to 10 FPS at 1000 limit. I was in it for 1:30.

Could work for a moving waterfall :D
 

Jesus4Lyf

Good Idea™
Reaction score
397
it would be really cool if it could somehow form a puddle, like check for rain drops near it and push each other haha
That's what I originally wanted to do, but I couldn't think of a nice efficient way of doing so. I might experiment with collision size some time. :)

this is completely awesome but can it make snow fall in a Certain AOE?
Just play with the way Min and Max X and Y are set in the initialiser. You should be able to have multiple coppies of this library in your map with different names. Oh, and I suppose you should change the dummy unit type... You'll figure it out. :thup:
 

Prozix

New Member
Reaction score
7
What if you merge two small raindrops into one bigger raindrop when they collide? (Up to a certain size to prevent uber uglyness...)
 

Jesus4Lyf

Good Idea™
Reaction score
397
What if you merge two small raindrops into one bigger raindrop when they collide? (Up to a certain size to prevent uber uglyness...)
Then the system must perform an additional 400*32 (12800) complex calculations per second to perform something that probably detracts from the point of the system. Not a bad thought, but rain forms streams more than clumps... :p
 

Azlier

Old World Ghost
Reaction score
461
It's already laggy. At 400, I get 20 fps. :p

At 1000, I get an amazing 5.
 
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