What do you recommened to learn galaxy editor?

staticfrog

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So I'm a total editor newbie. I really want to start making maps on the galaxy editor. I heard that you should learn C to be prepare for the galaxy editor so I took the first step and got the C for dummies book. I got lost and it's so confusing. The place I'm stumped out is actually getting the programs needed to code and run a C file. I haven't actually got to learning C. If anyone could recommend me a nice and updated tutorial or book in which you learned c it would be great. Or perhaps there are already Galaxy Editor tutorials in which I could read. Any help would be great.
 

Renendaru

(Evol)ution is nothing without love.
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Learn C, play some puzzle games as it inspires creativity. Stuff like that.
 

Renendaru

(Evol)ution is nothing without love.
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Did you even read my post?

I did... What I was meaning is to keep at it and keep trying. It will seem complicated at first, but eventually it clicks and then seems super easy.
 

Renendaru

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Pretty basic C tutorial.
 

Daskunk

SC2 Forum MVP - TheSkunk #386
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You know, technically you don't have to learn C. You see, there's this thing called "Improved GUI" for the galaxy editor. . . .
 

Viikuna

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If GUI is even a little bit more limited than Galaxy, there is no point to use it.

And there is not. Text is way easier to manipulate that some GUI interface.


edit. And there is no need to learn any C or C++ to be able to script galaxy. You can just fine wait for editor to come out and learn Galaxy then.

Of course learning other langueges dont really hurt, and is useful for other stuff, so its not means a bad idea.
 

staticfrog

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If GUI is even a little bit more limited than Galaxy, there is no point to use it.

And there is not. Text is way easier to manipulate that some GUI interface.


edit. And there is no need to learn any C or C++ to be able to script galaxy. You can just fine wait for editor to come out and learn Galaxy then.

Of course learning other langueges dont really hurt, and is useful for other stuff, so its not means a bad idea.

Yeah, I think I'll just do that. Thanks for all the help though everyone. All I can do right now is just create ideas for my custom map.
 

Viikuna

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Of course if you have beta you can already try these galaxy scripting thingies, like some guys here are already doing.

Otherwise I suggest you to wait till game comes out and then take your time and learn to script with galaxy.




But now you can start to prqactise your art skills. Learn to make 2d art like textures and icons and interface thingies. Learn to make 3d models and animate them.

This is something I did not do for wc3. I was always just a vJasser who knew only little animating and could do 2d art, but had no real routine for that.

Modding wc3 and sc2 is mostly about coding and art.

Of course you gotta hava knowledge about MPQ stuff, like in wc3 you need to be able to replace those slk files that can be replaced, in case you need to do that kind of stuff, but mostly its coding and art.

Art you can practise already, galaxy can wait till you have the game in your hands.






edit. Actually, what Cassiel said in hive´s SC2 thread pretty muchly sums it up:
So start learning C++, start learning 3ds Max and Photoshop or their equivalents, start learning the fundamentals of game design and game theory, and stop daydreaming about that amazing map you're going to make that somehow won't involve any hard work.

Of course you dont really need C++ with sc2, unless you wanna write some own tools for doing some stuff that editor cant really do.

I havent really read any game theory stuff, but I guess its a good idea.
 

staticfrog

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Hah, I'll need a guide or tutorial before I can start making a map. As for the art stuff, I have zero talent in that department. I know some talented artist though that probably wouldn't mind helping me out if I ever need some models or icons for my map. Thanks for the tip though:thup:


EDIT: LOL. Hmm..dam. I think there will already be tools for Galaxy Editor limitations(if there are anyx]) so no need to program those stuff. I would love to go back and learn c from the book. Maybe you can recommend me a program that executes the command. I have a text editor(notepad) but the whatever the program is called the book recommends I can't find. Probably due to it being written years ago. I also try to get another one but it didn't end working so well. Know any good free programs that I'm talking about?
 

Viikuna

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No, no. I quote Cassiel again, because hes my idol ( and he is right about this stuff to ):

The myth of the game designer whose only job is to have great ideas is just that: a myth. In reality, if you don't know how to code, your map will fail. If you don't know how to create or manipulate graphical elements like special effects, character models and UI widgets, your map will fail. In general, if you don't know how to do everything that is necessary to see your map through to completion by yourself, your map will fail.

Sure there are talented artist who might wanna help you, but not before you have actually done something and have your name known by them, and even then its you and only you who pushes the project forward, because its resting on your shoulders and no ones else. Those artist might always find some better stuff to do with their time.

In other words: First you need to wanna learn all the stuff that is required to make your vision come true. And then you need to do shitloads of hard work to make it real.
 

staticfrog

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I guess I can learn but not necasarially create them. 2d art can be done in photoshop. Only thing I really need to learn is 3d models and animations. And by these artist I mean close friends. I also do not plan to be the next icefrog and I know I wont. I can always just use sc2 art/models and the community's. Also, for making 3dmodels and animations wont the galaxy editor have a tool for that?

Also, Read above edit
 

Viikuna

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You can download some free modelling tool and hope that someone makes converter scripts for whatever that sc2 model file format is called.

Also yea, close friends are cool, but they have lifes of their own. I used to wrok with Lillerinmuna before he started to play WoW. After that I realised that making map alone was not so fun, so I kinda quited.

Im just saying that the only way to be sure is to do it by yourself.


In the other hand: modding is also supposed to be fun. If its fun, and thats enough for you, then it doesnt really matter what you do.

This is how it used to be for me. Then I learned Jass and started to worry about quality and kinda lost something in the process. Its kinda sad now when I think about it.


edit. Also this is what I said in that other thread:
Learn to make models and 2d art. Otherwise you cant really make anything really original and are helpesly limited by starcrafts own art. ( This happened to me with wc3 modding. I put too much weight on vJassing. )

The community with its modellers can help you, sure, but it aint the same as being able to do exactly what you want.


Learning Galaxy is of course something you must do, but if you know Jass already it should not be too big step.

Also if the editor is as good as they promise, you dont even have to rewrite too much stuff like unit data ( UnitProperties for example ), projectile systems, because blizzards projectiles suck, damage detection systems, because there aint good natives for that, buff systems, because wc3 buffs cant be controlled, etc...
 

staticfrog

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Okay, thanks a lot for your help! I'll continue trying to learn c and possibly more coding languages. yes, I do find it fun. The ability to be able to create something(mostly games, maps, etc) that I and possibly others can enjoy is something I want to do. I haven't made anything yet but I'll definitely keep trying until I do. Thankyou for the advice and help.
 

Viikuna

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Aye.

For me map making is art. Maps are piece of art, not commercial products with whom you try to get as much profit with as minimal risks as possible, limiting your imagination hugely.

And it takes both the skill and the vision.




I just hope that sc2 editor is as capable as they advertise. I got shitloads of cool ideas that I wanna be able to make for some map.
 

Ice Bane

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I also do not plan to be the next icefrog and I know I wont.

Just a little bit off-topic: Just so you know, IceFrog really wasn't the designer of DotA, that was Eul and some other guy I can't remember.

However IceFrog have done really great work since then but he's not the "true hero" imo ;)
 

Ice Bane

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Aye.

For me map making is art. Maps are piece of art, not commercial products with whom you try to get as much profit with as minimal risks as possible, limiting your imagination hugely.

And it takes both the skill and the vision.


Indeed gave development IS ART! Good response to the thread btw :D
 

Viikuna

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DotA was indeed designed by Eul. When Tft came out, he quit updating it. At that time there was many DotA spinoffs.

Guinsoon is that guy who is working with LoL right now. I know that they advertise him as "the mind behind DotA Allstars", but really everything he did was to steal the best ideas from numerous dota spinoff maps and put them in the map Eul made.

He did build a strong community, though. They had that one guy called Pendragon hosting this DotA Allstars site, who is working with LoL too with Guinsoon, for example. Many people involved in making DotA to what it is today.

Then when Guinsoon quit, he gave map to IceFrog, who was probably one of those guys helping Guinsoon to develop the map.

Now IceFrog has hired for Valve, not because he had any experience of designing AoS game ( at least editing dota is all I know he has done ) but because he has name ( because of DotA ).

And Eul is gone, noone knows who he is, and he gets no credit for actually creating the map.



Anyways, game developing is business and its a lot about marketing and stuff like that. Build a community, add new content frequentrly, make it competitive and stuff like that. This is something what you must not forget, if you are planning to make some real popular map.
 
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