Project: Human Base Model

Zwiebelchen

You can change this now in User CP.
Reaction score
60
I am currently working on a basic human dolltype model for upcoming SC2 maps, especially rpgs with attachment models.

I completed the mesh today and will start unwrapping and skinning tomorrow.

Don't worry about the head ... this is just a placeholder for animating purposes and will be completely removed once the animations are done, to allow head-attachments. Of course, I will also create a couple of heads for this model too. ^^

The model will have dozens of custom animations; all types of attacks (melee, swords, two-handed animations, bow, guns, dual wield, staves), such as multiple cast animations (at least 5 of them) ... and maybe also a shield block animation.

I hope this will establish as the basis for all future attachment models created for SC2.

PS: A female version is also planned.
 

Attachments

  • Slideshow4.jpg
    Slideshow4.jpg
    254.8 KB · Views: 468

Yoshii

New Member
Reaction score
74
In my opinion the model chest part looks wrong, the abs/ribcage doesn't really fit a human anatomy shape unless you really were planning to make a super 4-6pack type of body, still look abit off but thats just my opinion. aside from that GL
 

PurgeandFire

zxcvmkgdfg
Reaction score
509
He looks a bit wide for a six pack. =P And part of the bulging is at the pelvis region. But otherwise, it looks cool. Nice job.
 

Sensang

TH.net Regular
Reaction score
7
mmh im not good at rating things like models... but the chest really looks wierd.

Nevertheless im really looking forward to more of your work, since in my maps Humans usually have some kind of armor :D

This is btw. a totally kickass idea. For noobs like me who could never model or animate anything, but still want to be able to create own units^^
:thup:
 

tain

New Member
Reaction score
0
lol @ guys who criticizes a model.

this is just a placeholder for animating purposes and will be completely removed once the animations are done

so OP, do you know how to copy-animate starcraft2 models?
 

Zwiebelchen

You can change this now in User CP.
Reaction score
60
Changed the mesh a little bit now on the upper body. I hope it looks more realistic now.
 

Attachments

  • Slideshow4.jpg
    Slideshow4.jpg
    258 KB · Views: 408

Yoshii

New Member
Reaction score
74
Changed the mesh a little bit now on the upper body. I hope it looks more realistic now.

@lol at the guy who criticize people who criticize model, without critic nobody would improve.

back on topic, it does look more real now, the side view though seem slightly off,unless you are very skinny I havent seen a person sideview where you can see two distinct bump(rib) seperation. But then again what would a skinny 24 years old know;)
 

Sensang

TH.net Regular
Reaction score
7
imo that really looks better ;) (not saying that it was bad therefore)

pretty amazing that youve did it that fast :thup:
 

NightShade

Ultra Cool Member
Reaction score
31
really good now,
can't wait to see the clothes and everything finished and animated. :)
 

Zwiebelchen

You can change this now in User CP.
Reaction score
60
Finished unwrapping now ... I used a WoW texture as a basis, but I think it doesn't look very much like it, so it should be fine.


I will start animating this shit tomorrow :>
 

Attachments

  • Slideshow5.jpg
    Slideshow5.jpg
    285.8 KB · Views: 379

NightShade

Ultra Cool Member
Reaction score
31
lol @ ancanus

on topic: ugg, those pants.:(
they look somehow wrong, like the way they fit, and the pink stripe:confused:.
otherwise nice.:)

P.S. doesn't blizzard own those models? isn't that somehow illegal since people who play starcraft 2 will pay for it, and blizzard isn't giving them that model as part of the deal.
 

Zwiebelchen

You can change this now in User CP.
Reaction score
60
lol @ ancanus

on topic: ugg, those pants.:(
they look somehow wrong, like the way they fit, and the pink stripe:confused:.
otherwise nice.:)

P.S. doesn't blizzard own those models? isn't that somehow illegal since people who play starcraft 2 will pay for it, and blizzard isn't giving them that model as part of the deal.
First of; the model is done completely from scratch; dunno what you mean about "own those models"? Only the texture is from WoW and I can still change it a little bit so that it doesn't look that warcrafty.

But you are right about the pants. I will recolor them a little.
 

monoVertex

I'm back!
Reaction score
460
The thighs are way too wide. He looks like he has a female ass and upper legs. Except that, everything is awesome :thup:.
 

Sensang

TH.net Regular
Reaction score
7
First of; the model is done completely from scratch; dunno what you mean about "own those models"? Only the texture is from WoW and I can still change it a little bit so that it doesn't look that warcrafty.

But you are right about the pants. I will recolor them a little.

It appears to me that he was referring to the texture when he said "model".
But wth who needs technical terms :D

and i guess we'll have to wait for a precedent on if or if not blizzard allows the copying from other games they own. Weren't there models from WoW in some wc3 map too?
But anyhow I don't think you can call this "stolen"... it looks quite different. And nice :)
 

Zwiebelchen

You can change this now in User CP.
Reaction score
60
It appears to me that he was referring to the texture when he said "model".
But wth who needs technical terms :D

and i guess we'll have to wait for a precedent on if or if not blizzard allows the copying from other games they own. Weren't there models from WoW in some wc3 map too?
But anyhow I don't think you can call this "stolen"... it looks quite different. And nice :)
I think using a texture as a basis for a new model is in no way illegal. Heck, even using old models from other companys is not illegal, as this counts as "reverse engeneering". And besides, I can change the colors of the pants so that it is not WoW's texture anymore :>

EDIT: Discarded the old map and made it completely from scratch again. Looks somewhat better now.

EDIT2: Placed the Biped ... almost done :) ... but those hands were really killing me.

EDIT3: Added shellac and a bumpmap now. Watch picture 3 for the rendered result.

EDIT4: Envelopes done ... ready to animate this shit ^^
 

Attachments

  • Slideshow5.jpg
    Slideshow5.jpg
    248.9 KB · Views: 337
  • Slideshow6.jpg
    Slideshow6.jpg
    293.9 KB · Views: 344
  • Slideshow7.jpg
    Slideshow7.jpg
    34.9 KB · Views: 370
  • Slideshow8.jpg
    Slideshow8.jpg
    490.5 KB · Views: 362

Zwiebelchen

You can change this now in User CP.
Reaction score
60
I now added all the attachment points to the hero. To make it GUI compatible and failsafe, I followed the SC2 naming convention, using Hardpoints instead of custom named additional Ref_points.

This is the list of attachment points the unit has:

Overhead
Origin
Weapon Left
Weapon Right
Center (inherits chest position, but not orientation --> for attachments like magical shields or auras)

Hardpoint: Chest, inherits orientation
Hardpoint 01: Shield, left lower arm
Hardpoint 02: Shield, right lower arm
Hardpoint 03: Shield, attached to back
Hardpoint 04: Sword Sheath left
Hardpoint 05: Sword Sheath right
Hardpoint 06: Back, Sword Sheath left
Hardpoint 07: Back, Sword Sheath right
Hardpoint 08: Left Foot
Hardpoint 09: Right Foot
Hardpoint 10: Left lower arm
Hardpoint 11: Right lower arm
Hardpoint 12: Left Upper arm
Hardpoint 13: Right Upper arm
Hardpoint 14: Left shoulder
Hardpoint 15: Right shoulder
Hardpoint 16: Left Upper leg
Hardpoint 17: Right Upper leg
Hardpoint 18: Left lower leg
Hardpoint 19: Right lower leg
Hardpoint 20: Cape

Having an attachment point for every limb allows to even have pant-attachments. You just need to create a tube-like upper leg and a tube-like lower leg model and attach them to the specific hardpoints and there you go.
 

Attachments

  • Slideshow9.jpg
    Slideshow9.jpg
    84 KB · Views: 340

Zwiebelchen

You can change this now in User CP.
Reaction score
60
Good job! I wonder if you could utilize jiggle bones in Starcraft 2.
Hmm ... there's so much I don't know about SC2 models ... sad that blizzard didn't release startools with the beta. This really makes modeling a pain, as you never know which features of 3ds max you can use and which not.

It's like trying to get through a labyrinth blindfolded.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air
  • The Helper The Helper:
    New dessert added to recipes Southern Pecan Praline Cake https://www.thehelper.net/threads/recipe-southern-pecan-praline-cake.193555/
  • The Helper The Helper:
    Another bot invasion 493 members online most of them bots that do not show up on stats
  • Varine Varine:
    I'm looking at a solid 378 guests, but 3 members. Of which two are me and VSNES. The third is unlisted, which makes me think its a ghost.
    +1
  • The Helper The Helper:
    Some members choose invisibility mode
    +1
  • The Helper The Helper:
    I bitch about Xenforo sometimes but it really is full featured you just have to really know what you are doing to get the most out of it.
  • The Helper The Helper:
    It is just not easy to fix styles and customize but it definitely can be done
  • The Helper The Helper:
    I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
  • Blackveiled Blackveiled:
    People love rep, lol
    +1
  • The Helper The Helper:
    The recipe today is Sloppy Joe Casserole - one of my faves LOL https://www.thehelper.net/threads/sloppy-joe-casserole-with-manwich.193585/
  • The Helper The Helper:
    Decided to put up a healthier type recipe to mix it up - Honey Garlic Shrimp Stir-Fry https://www.thehelper.net/threads/recipe-honey-garlic-shrimp-stir-fry.193595/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top