Project: Human Base Model

Zwiebelchen

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I am currently working on a basic human dolltype model for upcoming SC2 maps, especially rpgs with attachment models.

I completed the mesh today and will start unwrapping and skinning tomorrow.

Don't worry about the head ... this is just a placeholder for animating purposes and will be completely removed once the animations are done, to allow head-attachments. Of course, I will also create a couple of heads for this model too. ^^

The model will have dozens of custom animations; all types of attacks (melee, swords, two-handed animations, bow, guns, dual wield, staves), such as multiple cast animations (at least 5 of them) ... and maybe also a shield block animation.

I hope this will establish as the basis for all future attachment models created for SC2.

PS: A female version is also planned.
 

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Yoshii

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In my opinion the model chest part looks wrong, the abs/ribcage doesn't really fit a human anatomy shape unless you really were planning to make a super 4-6pack type of body, still look abit off but thats just my opinion. aside from that GL
 

PurgeandFire

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He looks a bit wide for a six pack. =P And part of the bulging is at the pelvis region. But otherwise, it looks cool. Nice job.
 

Sensang

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mmh im not good at rating things like models... but the chest really looks wierd.

Nevertheless im really looking forward to more of your work, since in my maps Humans usually have some kind of armor :D

This is btw. a totally kickass idea. For noobs like me who could never model or animate anything, but still want to be able to create own units^^
:thup:
 

tain

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lol @ guys who criticizes a model.

this is just a placeholder for animating purposes and will be completely removed once the animations are done

so OP, do you know how to copy-animate starcraft2 models?
 

Zwiebelchen

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Changed the mesh a little bit now on the upper body. I hope it looks more realistic now.
 

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Yoshii

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Changed the mesh a little bit now on the upper body. I hope it looks more realistic now.

@lol at the guy who criticize people who criticize model, without critic nobody would improve.

back on topic, it does look more real now, the side view though seem slightly off,unless you are very skinny I havent seen a person sideview where you can see two distinct bump(rib) seperation. But then again what would a skinny 24 years old know;)
 

Sensang

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imo that really looks better ;) (not saying that it was bad therefore)

pretty amazing that youve did it that fast :thup:
 

NightShade

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really good now,
can't wait to see the clothes and everything finished and animated. :)
 

Zwiebelchen

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Finished unwrapping now ... I used a WoW texture as a basis, but I think it doesn't look very much like it, so it should be fine.


I will start animating this shit tomorrow :>
 

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NightShade

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lol @ ancanus

on topic: ugg, those pants.:(
they look somehow wrong, like the way they fit, and the pink stripe:confused:.
otherwise nice.:)

P.S. doesn't blizzard own those models? isn't that somehow illegal since people who play starcraft 2 will pay for it, and blizzard isn't giving them that model as part of the deal.
 

Zwiebelchen

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lol @ ancanus

on topic: ugg, those pants.:(
they look somehow wrong, like the way they fit, and the pink stripe:confused:.
otherwise nice.:)

P.S. doesn't blizzard own those models? isn't that somehow illegal since people who play starcraft 2 will pay for it, and blizzard isn't giving them that model as part of the deal.
First of; the model is done completely from scratch; dunno what you mean about "own those models"? Only the texture is from WoW and I can still change it a little bit so that it doesn't look that warcrafty.

But you are right about the pants. I will recolor them a little.
 

monoVertex

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The thighs are way too wide. He looks like he has a female ass and upper legs. Except that, everything is awesome :thup:.
 

Sensang

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First of; the model is done completely from scratch; dunno what you mean about "own those models"? Only the texture is from WoW and I can still change it a little bit so that it doesn't look that warcrafty.

But you are right about the pants. I will recolor them a little.

It appears to me that he was referring to the texture when he said "model".
But wth who needs technical terms :D

and i guess we'll have to wait for a precedent on if or if not blizzard allows the copying from other games they own. Weren't there models from WoW in some wc3 map too?
But anyhow I don't think you can call this "stolen"... it looks quite different. And nice :)
 

Zwiebelchen

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It appears to me that he was referring to the texture when he said "model".
But wth who needs technical terms :D

and i guess we'll have to wait for a precedent on if or if not blizzard allows the copying from other games they own. Weren't there models from WoW in some wc3 map too?
But anyhow I don't think you can call this "stolen"... it looks quite different. And nice :)
I think using a texture as a basis for a new model is in no way illegal. Heck, even using old models from other companys is not illegal, as this counts as "reverse engeneering". And besides, I can change the colors of the pants so that it is not WoW's texture anymore :>

EDIT: Discarded the old map and made it completely from scratch again. Looks somewhat better now.

EDIT2: Placed the Biped ... almost done :) ... but those hands were really killing me.

EDIT3: Added shellac and a bumpmap now. Watch picture 3 for the rendered result.

EDIT4: Envelopes done ... ready to animate this shit ^^
 

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Zwiebelchen

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I now added all the attachment points to the hero. To make it GUI compatible and failsafe, I followed the SC2 naming convention, using Hardpoints instead of custom named additional Ref_points.

This is the list of attachment points the unit has:

Overhead
Origin
Weapon Left
Weapon Right
Center (inherits chest position, but not orientation --> for attachments like magical shields or auras)

Hardpoint: Chest, inherits orientation
Hardpoint 01: Shield, left lower arm
Hardpoint 02: Shield, right lower arm
Hardpoint 03: Shield, attached to back
Hardpoint 04: Sword Sheath left
Hardpoint 05: Sword Sheath right
Hardpoint 06: Back, Sword Sheath left
Hardpoint 07: Back, Sword Sheath right
Hardpoint 08: Left Foot
Hardpoint 09: Right Foot
Hardpoint 10: Left lower arm
Hardpoint 11: Right lower arm
Hardpoint 12: Left Upper arm
Hardpoint 13: Right Upper arm
Hardpoint 14: Left shoulder
Hardpoint 15: Right shoulder
Hardpoint 16: Left Upper leg
Hardpoint 17: Right Upper leg
Hardpoint 18: Left lower leg
Hardpoint 19: Right lower leg
Hardpoint 20: Cape

Having an attachment point for every limb allows to even have pant-attachments. You just need to create a tube-like upper leg and a tube-like lower leg model and attach them to the specific hardpoints and there you go.
 

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Zwiebelchen

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Good job! I wonder if you could utilize jiggle bones in Starcraft 2.
Hmm ... there's so much I don't know about SC2 models ... sad that blizzard didn't release startools with the beta. This really makes modeling a pain, as you never know which features of 3ds max you can use and which not.

It's like trying to get through a labyrinth blindfolded.
 
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