Terraining Poll

Do you like the new Terraining?

  • Yes!!!

    Votes: 26 81.3%
  • No!!!

    Votes: 6 18.8%

  • Total voters
    32

punwisp

New Member
Reaction score
34
Who all likes the new terraining?

I think its amazing, the fact that there isn't a perma snap on grid, a variety more of tools, and perfect tile transition, is just awesome for terraining.
 

KingTobiazZz

New Member
Reaction score
1
like anyone is not going to say no to this. WC3 had much better terraining, although I prefer SC1 because of the user-friendlyness

Secret: all of the pro map makers use iTunes for map making!
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
They probably just whine about it because it's new and they're not used it.

This is true, as most people hate learning, they reject things they are not used to. I for one, love the terrain editor.
 

PureOwnage

Minecraft Server OP, Inactive.
Reaction score
72
2 Levels of Cliffs MAX!
Brushes (Always liked tiles). (Doesn't mean I don't like Photoshop :p)
However, I got to say it's more advanced and more time consuming to make a checkerboard like grid. No snap to grid brushing.

Me no likey.
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
2 Levels of Cliffs MAX!
Brushes (Always liked tiles). (Doesn't mean I don't like Photoshop :p)
However, I got to say it's more advanced and more time consuming to make a checkerboard like grid. No snap to grid brushing.

Me no likey.

Don't you hold down Control for that? I think so at least. I know that holding Control while placing a unit forces to grid placement, but I don't know about terrain...
 

Sensang

TH.net Regular
Reaction score
7
I thought this poll was about the default terrain editor.

I mean, I could import my own textures, own user interface, own modules and functions. It wouldn't be the same terrain editor anymore, hm?

well was it possible with the world editor? If so then theyre at least even. But being able to import texture is a pro
 

PureOwnage

Minecraft Server OP, Inactive.
Reaction score
72
Don't you hold down Control for that? I think so at least. I know that holding Control while placing a unit forces to grid placement, but I don't know about terrain...
I thought Ctrl+G toggled snap to grid placement, but it only works for units, regions, points, and etc. Terrain doesn't work with Ctrl+G.
 

punwisp

New Member
Reaction score
34
like anyone is not going to say no to this. WC3 had much better terraining, although I prefer SC1 because of the user-friendlyness

Secret: all of the pro map makers use iTunes for map making!

Sorry, but I'm going to strongly disagree. Terraining wise Wc3 is inferior.

There was no transition among tiles in wc3, with the occasional tile that might blend sometimes(because of this terraining can be very annoying and can make things look ugly), and there was always a snap on type grid. And because of the lack of transition, if you ever wanted to use the horrible cliffs in wc3, you would have to find one that matches certain tiles you have. Thats not the case in Sc2

raising, lowering, all those tools are all way more advanced then wc3s, though the ripple is kinda horrible, it doesn't do much but do a minor mass raise in random spots where you use the brush. In wc3, it was good for making mountains.

Not only this, theres lot more flexibility, including with free roam type deal with tiles, and the different kinds of brushes.

The only 3 negatives I can see people ever dislike about it is

A. The tile types, they expect lots of vegetation type tiles, and various winter tiles (Btw each set is from a different planet not one.. soo...)

B. Snap on grid is gone, which can make things a tad difficult for some things, but its easily to get by with, it just takes getting used too.

C. The ripple sucks
 

2-P

I will work hard tomorrow
Reaction score
325
though the ripple is kinda horrible, it doesn't do much but do a minor mass raise in random spots where you use the brush.
The Noise tool? Just increase the falloff and lower the amplitude...
 

Zwiebelchen

You can change this now in User CP.
Reaction score
60
I love the terrain editor. Feels a little bit like photoshop ... ^^

The only things is really dislike:

- Why the hell can't I simply select ground tiles from all tilesets? >_>
C'mon blizz, why adding this stupid limitation AGAIN?

- The number of good environmental doodads is extremely limited. Simply no good stone or rock models ... comic like trees, etc. ... The community has a lot of models to create before SC2 terrain will look natural like that

- Why can't I set the water height for each water patch manually? Instead, they are all linked together, nullifying the advantage of having the patch system ...
 

KingTobiazZz

New Member
Reaction score
1
Sorry, but I'm going to strongly disagree. Terraining wise Wc3 is inferior.

There was no transition among tiles in wc3, with the occasional tile that might blend sometimes(because of this terraining can be very annoying and can make things look ugly), and there was always a snap on type grid. And because of the lack of transition, if you ever wanted to use the horrible cliffs in wc3, you would have to find one that matches certain tiles you have. Thats not the case in Sc2

raising, lowering, all those tools are all way more advanced then wc3s, though the ripple is kinda horrible, it doesn't do much but do a minor mass raise in random spots where you use the brush. In wc3, it was good for making mountains.

Not only this, theres lot more flexibility, including with free roam type deal with tiles, and the different kinds of brushes.

The only 3 negatives I can see people ever dislike about it is

A. The tile types, they expect lots of vegetation type tiles, and various winter tiles (Btw each set is from a different planet not one.. soo...)

B. Snap on grid is gone, which can make things a tad difficult for some things, but its easily to get by with, it just takes getting used too.

C. The ripple sucks

What i meant was that i didnt even considered the fact than anyone will ever prefer WE for GE so i thought your thread was some kind of joke ^^.

btw, does anyone know how to use water?
 
Reaction score
54
You draw the water, then you change the height (edit water). Then you mess with the terrain to hide the ugly square implementation.

More venting, since I need to keep on-topic:
I dislike the new terrain editor simply because it feels incomplete to me. (but Ancanus... it's a beta...) I can't make pretty grass, all my trees are horrible. This 'generate foliage' marketing won't do. (Wow, import your own textures and models...) I can't do my ugly cliff's more than 2 levels. This pesky water mechanism... and what on earth are these road and terrain objects features appealing to?

I'll trade all the texture blendings (read: the selling point) back for my cliff's.

Does not justify ~8 years and 60$. I won't settle my mind until someone replies with a zealot post that makes me feel bad.
 
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