wingdnosring
New Member
- Reaction score
- 16
Yeah, that's the way I had it before I made the whole thing one move order. When I changed the order I also made it detect where the bullet was. When I was checking collision ahead of the bullet, the impact effects tended to float in midair, which looked terrible. I really need something that can detect a unit the instant it hits the ground and stop it from moving any more.
Welcome back Onisagi. Can you tell me what you meant by using the Grammar Text field to make a custom interface?
I just added an awesome new parameter for weapon creation. Explosive Ammunition. It's exactly what it sounds like. Every bullet explodes upon contact with the ground or a unit. It gets a little messy .
The "Create Weapon" Action seems to be getting a little too long...should I leave it all one line, or should I split it into Create Weapon (with the basic parameters), and Set Advanced Weapon parameters for Impale Effects, Explosive Ammo, etc;?
Welcome back Onisagi. Can you tell me what you meant by using the Grammar Text field to make a custom interface?
I just added an awesome new parameter for weapon creation. Explosive Ammunition. It's exactly what it sounds like. Every bullet explodes upon contact with the ground or a unit. It gets a little messy .
The "Create Weapon" Action seems to be getting a little too long...should I leave it all one line, or should I split it into Create Weapon (with the basic parameters), and Set Advanced Weapon parameters for Impale Effects, Explosive Ammo, etc;?