Seprest
New Member
- Reaction score
- 15
You could test whether or not int is worth it by playing a few melee games btw...
Mana is always an issue for spell casters, since they are constantly casting spells. An archmage spamming water elemental and blizzard would go oom if he didn't get extra int when he leveled up... In terms of items, casters should always get some buff to hp for survivability. Melee heroes usually skip over int because their abilities are not generally their main source of dmg, but generally used for utility (stuns, aoe in cirtain situations ec.). Overall, int is not in high demand but is just as important as any stat depending on what hero you are using.
Many custom maps give up on mana management, esp since many set the level cap so high, provide low cost tomes of power, and make the game more 'fun' by providing a high quantity of castable abilities with low mana costs.
btw, I really hate statements like "I remember reading that the STR and AGI values of a hero are much more powerful than INT" The main function of a hero being str/agi/int based is that each stat gives extra damage, you hop over that point like you've never played WC3! Deeper mana pools = more spells, more dmg, spellcasters are called SPELL-CASTERS for a reason!
Mana is always an issue for spell casters, since they are constantly casting spells. An archmage spamming water elemental and blizzard would go oom if he didn't get extra int when he leveled up... In terms of items, casters should always get some buff to hp for survivability. Melee heroes usually skip over int because their abilities are not generally their main source of dmg, but generally used for utility (stuns, aoe in cirtain situations ec.). Overall, int is not in high demand but is just as important as any stat depending on what hero you are using.
Many custom maps give up on mana management, esp since many set the level cap so high, provide low cost tomes of power, and make the game more 'fun' by providing a high quantity of castable abilities with low mana costs.
btw, I really hate statements like "I remember reading that the STR and AGI values of a hero are much more powerful than INT" The main function of a hero being str/agi/int based is that each stat gives extra damage, you hop over that point like you've never played WC3! Deeper mana pools = more spells, more dmg, spellcasters are called SPELL-CASTERS for a reason!