Visibility reset

FannyShaver

Well-Known Member
Reaction score
31
Event - 5sec of the game

Actions -

Visibility - Disable Fog Of War visibility
Visibility - Disable Black Mask visibility
Player - Modify player 1 Minerals: Add 1000
Player - Modify player 1 Minerals: Add 1000
Player - Modify player 1 Minerals: Add 1000
Player - Modify player 1 Vespene: Add 1000
Visibility - Enable Fog Of War visibility

In wc3 this would make an impression of already explored terrain keeping fog of war. for some reason it doesn't work, can someone take a look at this or it's just me?
 
Reaction score
54
Doesn't already explored terrain always keep fog of war? Or you mean you want a black mask over explored terrain? If so, you can use this:

Trigger:
  • Events
    • Timer - Every 0.5 seconds of Game Time
    • Local Variables
    • Conditions
    • Actions
      • Visibility - Change visibility for player 1 to Unexplored within (Entire map) and Do Not check cliff level
 

FannyShaver

Well-Known Member
Reaction score
31
Didn't worked. I guess they are buggy overhere. I'll try few other things, then I guess it's a good idea to report a bug.
For instance, even if you do, in Map Options No Fog of War for unexplored terrain, and in trigger set Fog of War On, it doesn't.
 

FannyShaver

Well-Known Member
Reaction score
31
Here's what I am trying to achieve:

1 is currently explored by unit
2 has been already explored but is currently fogged
3 has not been explored and has a gray or black maks (fuck knows which one)

I am trying to have all 3 like 2.

costam.jpg
 

sqrage

Mega Super Ultra Cool Member
Reaction score
514
No. There is a slight difference, but not exactly as much as I need it.

Trigger:
  • Melee Initialization
    • Events
      • Game - Map initialization
    • Local Variables
    • Conditions
    • Actions
      • Visibility - Change visibility for player 1 to Explored within (Playable map area) and Do Not check cliff level



What about that?

Oh wait, just read the rest of the thread. The above one said unexplored though..
 

FannyShaver

Well-Known Member
Reaction score
31
No, what I want is to do this in the beginning of the game, people start game, and give them already explored terrain.
I need 3 ( unexplored and still gray masked terrain to be explored and fogged without mask automatically, entire map).
 
Reaction score
54
Ok... let's try agreeing in some terms.

FannyShaver, from your image let's call:
zone 1, WHITE
zone 2, GRAY
zone 3, BLACK

What color do you want for:
a) An area where no unit has gone to.
b) An area that an unit has explored.
 

FannyShaver

Well-Known Member
Reaction score
31
Well, so either something is wrong with my pc, or I dunno. Once gray mask (explored and fogged terrain as you say) is applied I can't see no terrain - just like a black mask.
 

sqrage

Mega Super Ultra Cool Member
Reaction score
514
Well, so either something is wrong with my pc, or I dunno. Once gray mask (explored and fogged terrain as you say) is applied I can't see no terrain - just like a black mask.

Don't apply any masks or anything. The ONLY trigger you have to use is the one I posted above for the result in my screenshot.

Trigger:
  • Melee Initialization
    • Events
      • Game - Map initialization
    • Local Variables
    • Conditions
    • Actions
      • Visibility - Change visibility for player 1 to Explored within (Playable map area) and Do Not check cliff level
 

Dan

The New Helper.Net gives me great Anxiety... o.O;;
Reaction score
159
No, what I want is to do this in the beginning of the game, people start game, and give them already explored terrain.
I need 3 ( unexplored and still gray masked terrain to be explored and fogged without mask automatically, entire map).

I love you, but you need to use VOCABULARY correctly...

FOG = gray mask (at one point you saw but now you don't)
UNEXPLORED = BLACK (at no point have you seen)
VISIBLE = you can see...

as far as I know there are no OTHER options... so what you are asking for is...

the entire map to have "fog of war" ?
 

FannyShaver

Well-Known Member
Reaction score
31
Did exactly as you said. Here's the effect, it does differ;

costam2.jpg


And without stripes

costam.jpg


I bet you can see the difference between this what will be explored and this what already was.

Trigger:

Trigger:
  • Melee Initialization
    • Events
      • Game - Map initialization
    • Local Variables
    • Conditions
    • Actions
      • Player - Modify player 1 Minerals: Add 1000
      • Player - Modify player 1 Minerals: Add 1000
      • Player - Modify player 1 Minerals: Add 1000
      • Player - Modify player 1 Vespene: Add 1000
      • Visibility - Change visibility for player 1 to Explored within (Playable map area) and Do check cliff level
 
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