Moonlite Map Studio open beta release

Sevion

The DIY Ninja
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424
Wow. After a DAY of debugging over TeamViewer with Vestras..... Moonlite doesn't support 64 bit... -_-' When is Vestras gonna fix this :(
 

Vestras

Retired
Reaction score
248
Hmm, Mine Wont work. It Says Its missing a registry file. I cant find the exe for starcraft 2. Any Idea? I worked with the beta but not with the normal game it self.

How to fix?

Dunno, try looking at the registry it tells you to.

Wow. After a DAY of debugging over TeamViewer with Vestras..... Moonlite doesn't support 64 bit... -_-' Gay gay gay gay gay. >_>

It doesn't support it YET. It will for the next release :)
 

Sevion

The DIY Ninja
Reaction score
424
Yeah..... And you forced me *yes he forced me* to TeamViewer with you for like hours... -_-' In the process, you killed my Dev time....
 

rover2341

Is riding a roller coaster...Wee!
Reaction score
114
Hmm, Mine Wont work. It Says Its missing a registry file. I cant find the exe for starcraft 2. Any Idea? I worked with the beta but not with the normal game it self.

How to fix?

Dunno, try looking at the registry it tells you to.

K I tired that. It Doesnt exisit where it wants it. I tired to add stuff to make it work but coudnt get it to go.
It was working Two Days ago, but it was still running maps from starcraft beta. So I decided to uninstall the beta. After It didnt work, I thought maybe it could have messed up registry files. So I uninstalled starcraft 2. I reinstalled starcraft 2. And It still isnt working. I even tried starcraft 2 repair.

Basically My Guess is its still only setup for the beta, or my registry files arnt how the should be.
I have windows 7 64 bit. And It worked when I used the beta.

Moonlite doesn't support 64 bit

O, I didn't know this, that being the case it why its most likey not working, but werid how it worked with my 64 bit machine with the beta of starcraft 2.
 

Vestras

Retired
Reaction score
248
64bit shouldn't have anything to do with it. It's weird, because seemingly your SC2 hasn't placed the registry keys as to where it is installed. Try creating them yourself.
 

rover2341

Is riding a roller coaster...Wee!
Reaction score
114
I have tried to make what should be in the registry with failed attempts.

Try changing a file in your project's BuildAction to Import and build

1. Try Changing a File (I Understand how to change Files)
2. In Your Project's (I have a project)
3. BuildAction ??
4. to import and build ??


Screen Shots
1.Error Msg when I Try To Build a new Project.
2.Registry after I added Starcraft II Folder and GamePath
 

Attachments

  • Error Msg.jpg
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  • Reg Edit.png
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Vestras

Retired
Reaction score
248
I have tried to make what should be in the registry with failed attempts.



1. Try Changing a File (I Understand how to change Files)
2. In Your Project's (I have a project)
3. BuildAction ??
4. to import and build ??


Screen Shots
1.Error Msg when I Try To Build a new Project.
2.Registry after I added Starcraft II Folder and GamePath

BuildAction is a property in the Properties window. It has a dropdown in which you can choose options.

Here's my GamePath value: "C:\Users\Theo\AppData\Local\Temp\StarCraft II.exe"
 

rover2341

Is riding a roller coaster...Wee!
Reaction score
114
Found the Issue. It Works now, I hope I didnt brake something else by changing this...

It Said Starcraft II Retail. And your Program wanted it to say Starcraft II.

Also
BuildAction is a property in the Properties window. It has a dropdown in which you can choose options.

When I click on properties window nothing comes up.
 

Attachments

  • RegEdit.gif
    RegEdit.gif
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Vestras

Retired
Reaction score
248
Just a small update.
I'm working on making Moonlite have better interop with the Standard Editor - meaning I'm working on a region/pre-placed objects reader, possibly a GUI trigger to Galaxy code converter (map to Moonlite project), etc.
I also finished the code completion and I'm looking for a way to fix the x64 problems.
 

Vestras

Retired
Reaction score
248
Moonlite now works with 64bit.
Tomorrow I'm leaving for a wandering trip to sweden for 4 days, so I won't be working on Moonlite in the meantime. When I get back I'll implement more cool features such as editor interop.
 

Vestras

Retired
Reaction score
248
Just another small update - I just want to show my TODO list; that is, the tasks that I have to complete before I can start testing.
Code:
	* Finish documentation.
	* Finish Andromeda Coding Guidelines.
	* Finish vestras.net website.
	* Implement Editor interop.
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
Well, me and Vestras got the newest version working, so woo.
 

Moogle

New Member
Reaction score
1
Just thought I'd mention it, but I'd love an option to have the Ribbon theme again. It just looks so beautiful.
 

tooltiperror

Super Moderator
Reaction score
231
I was just looking around, and I realized, the default font should really be Courier New (If it isn't, I'm too lazy to look) since it's used pretty widely and commonly.
 

Vestras

Retired
Reaction score
248
Just figured I would post an update, since it has been a while.
I'm still developing this - I have been working very hard on making Moonlite more of a "Map Studio" than just a "Code Studio" - so here's a list of the stuff I have implemented, along with stuff I will implement before the next major version:
  • OOP Andromeda code completion.
  • Errors/warnings/messages are underlined in text editors now.
  • Dynamic error checking is now more smooth.
  • Navigate To/Quick Links now work a lot better.
  • With the release of Andromeda 1.5, the new version of Moonlite should hopefully bring the new wave of mod development.
  • Moonlite can now view objects preplaced in the editor (units, doodads, cameras, points).
  • A new node entitled "Native" has been added to the project manager - it shows the files of the map's mpq.
  • Moonlite now works for both x86 and x64.
  • I have implemented a new image viewer - supported formats are bmp, dds, exif, gif, jpg, png, tga and tiff.

Features yet to be implemented:
  • A complete outline of all objects created by the data editor in GE - units, actors, etc. Moonlite would generate a SQL Server Database, and users will be able to search for fields (really) quicky - also maybe execute actual SQL queries on fields. (!)
  • Finish the documentation - I need a lot, I have only documented the windows and the text editor - I still have to do the extension API documentation and the source code documentation.
  • Finish the new website.

I should probably also mension that the next version of Moonlite will have its source code uploaded with it!

I hope you're looking forward to it as much as I do :)

Just thought I'd mention it, but I'd love an option to have the Ribbon theme again. It just looks so beautiful.

I completely removed it, and it's too much work having two interfaces at once.

I was just looking around, and I realized, the default font should really be Courier New (If it isn't, I'm too lazy to look) since it's used pretty widely and commonly.

Nope. It's changable anyways.
 
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