THUNDERPOWER
New Member
- Reaction score
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I've recently begun work on an arrow key movement system, that works like this: when player presses Up, the unit will move forward; when a player presses Left, the unit will begin rotating on itself towards left.
The Problem
For whatever reason, when a player presses Left, the unit will begin pivoting which is all fine and dandy, but it will begin rotating by itself after a few seconds, which screws up the whole attack system. What's more is that the game will think the unit is still facing the way it was when it stopped rotating, causing big problems.
I've attached the map below. You may notice some of the triggers are disabled and the attack system does not work. This is for testing purposes. The triggers can be found under Controls > Movement.
http://www.mediafire.com/?x0myz12mndh
(Wouldn't let me attach)
The Problem
For whatever reason, when a player presses Left, the unit will begin pivoting which is all fine and dandy, but it will begin rotating by itself after a few seconds, which screws up the whole attack system. What's more is that the game will think the unit is still facing the way it was when it stopped rotating, causing big problems.
I've attached the map below. You may notice some of the triggers are disabled and the attack system does not work. This is for testing purposes. The triggers can be found under Controls > Movement.
http://www.mediafire.com/?x0myz12mndh
(Wouldn't let me attach)