Upgradeable Units

SurvivorX

New Member
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I'm trying to make some units that you can upgrade into more powerful units (the same way that you can upgrade Headhunters into Berserkers), and I'm using the Berserker Upgrade as a base for the upgrade.

However for some reason, both the base unit and the upgraded unit show up in the production building when I test the map, whether the upgrade is researched or not, and can be built as well without the upgrade. All of the techtree settings for the relevant units, building and upgrade are identical to the Troll Headhunter, Berserker Upgrade, Troll Berserker and Barracks.

Can anyone help with this? How do I make it so the upgraded unit doesn't appear at all until the upgrade is researched?
 

evilwolf

Member
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11
Add ability chaos to the unit
Change the chaos new unit type.
Set the ability so that it requires an upgrade to be reserached.
It works...
 

evilwolf

Member
Reaction score
11
Just tried this, no change :( Any other ideas?
No, thats the best way.
Look at some unprotected altered meele map.
Or at least look at how other chaos based abilities is done.
Like siege tank morphing into a siege tank with barrage.
 

evilwolf

Member
Reaction score
11
Make a unit untrainable first using the set construction avaliablity for player action.
When a player research an upgrade.
Allow training of the unit by that player.
 
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