do you have any ideas of how I could do that? I have none :S.But remember to order the footman to carry on moving down the lane. It won't have the knights orders
event a unit enters playable map area
condition unit type of triggering unit is footman equal to true
action tell footman to move to end of ur maze
so short wasnt even gonnaTrigger:
- it
I will try this, if it fails, I will try inevitable's way.If you instead use the event "A unit spawns a summoned unit" you can get both the dying knight (summoning unit) and the new footman (summoned unit) and transfer whatever info you need from one to the other. For example, you could set the knight's custom value to a number that represents its destination region, then when the footman is summoned, you copy that value and order him to the right region.