Grags_1977
Ultra Cool Member
- Reaction score
- 32
When a unit casts a spell. Is there anyway to modify the speed in which the casting unit recovers.
My hero stands there for a good few seconds after pretty much every ability. All though, during this time, I can order the hero to attack, and he will.
EDIT: Triggers are pretty much a no go here. As I'd like the AI to think for itself, rather than just picking a random unit and ordering the hero to attack it. (But this does break the recovery time)
My hero stands there for a good few seconds after pretty much every ability. All though, during this time, I can order the hero to attack, and he will.
EDIT: Triggers are pretty much a no go here. As I'd like the AI to think for itself, rather than just picking a random unit and ordering the hero to attack it. (But this does break the recovery time)