another question(s) from me and yes they are both fairly difficult.

Xeno Yoxa

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is it possible to use domination to give control of the building to the player that cast it for 10 seconds and give it a temporary weapon... and have it auto attack enemies. and also at the same time not give that weapon to the unit casting it. doing it with data could be tricky... btw also i have one other question how do you change the actor of the hellion's blue flame weapon to shoot black flames instead. sorry i meant with data so... yea
 

Dave312

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is it possible to use domination to give control of the building to the player that cast it for 10 seconds and give it a temporary weapon... and have it auto attack enemies. and also at the same time not give that weapon to the unit casting it. doing it without data could be tricky...
Without data? You could but I'd much prefer to do it only in data. It would be pretty simple: just have the ability give the targeted building a Buff type behaviour, which has the Behaviour: Acquire Player + property set to Caster and use the modification property to give the building the weapon. But if you really want to only do it via triggers, this trigger should do the trick:
Trigger:
  • Dominate
    • Events
      • Unit - Any Unit uses Nova - Domination at Generic3 - Execute stage (Ignore shared abilities)
    • Local Variables
      • Target Player = 0 <Integer>
      • Target Unit = No Unit <Unit>
    • Conditions
    • Actions
      • Variable - Set Target Player = (Owner of (Triggering ability target unit))
      • Variable - Set Target Unit = (Triggering ability target unit)
      • Unit - Change ownership of Target Unit to player (Owner of (Triggering unit)) and Change Color
      • Unit - Add <Weapon> to Target Unit using turret <Weapon Turret>
      • General - Wait 10.0 Game Time seconds
      • Unit - Remove <Weapon> from Target Unit
      • Unit - Change ownership of Target Unit to player Target Player and Change Color

NB. If you are interested in doing this via data, I can provide more information.


btw also i have one other question how do you change the actor of the hellion's blue flame weapon to shoot black flames instead.
There are two models associated with the Hellion's blue flame attack: HellionUpgradeAttackBeam and HellionUpgradedAttackDamageReaction. Unfortunately you cannot tint a model but you can tint an actor. Open up the Actor tab and find HellionUpgradedAttack. Go the the Event: Events + property and add the following event:
Code:
ActorCreation
   SetTintColor {0,0,0 0.000000}
You need to set the HDR multiplier to 0 on the SetTintColor message. You may also want to try experimenting with the values to make it look a bit better.
 

Dave312

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For some reason I was thinking Domination was a different ability. It already gives control to the casting player, so all you need to do is make it last 10 seconds instead of when the user cancels it, make it only targetable against buildings, and give it the bonus weapon.

To make the ability last only 10 seconds, go to the Effects data type and select the Nova - Domination (Persistent) object. Now edit the Effect: Flags + property and uncheck Persist Until Destroyed and then change the Effect: Period Count to 50 (50 periods @ 0.2s per period = 10s). You can also go to the Behaviour data type and find the buff Nova - Domination, and change the Stats: Duration to 10 (this is optional and will only add a countdown bar over the target unit).

Now to make the ability only targetable against buildings, go to the Abilities data type, find Nova - Domination, and edit the Ability: Target Filters property. Find Structure in the list in the bottom box and change the value from Excluded to Required.

Finally we need to give the target the weapon. Go to the Behaviours data type and find Nova - Domination. Edit the Behaviour: Modification + property, go to the weapon tab. Scroll down to the Weapons box and click on the green x on the right to add a new value. Leave the Turret value as none and set the Weapon value to your desired weapon. Note that the weapon you choose must having a firing arc of 360 degrees (ie the weapon can be fired without facing the target). You can change a weapon to do this by going to the Weapon data type, selecting your desired weapon and changing the Stats: Arc property to 360.

The other important thing to note is that in order for a building to use the weapon, they must have a Attack ability. You cannot (as far as I am aware) give an ability to a unit during the game (only enable and disable abilities). So in order for this to work properly, you would need to give every building in your map the Attack ability through the data editor.
 

Kyuft

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The other important thing to note is that in order for a building to use the weapon, they must have a Attack ability. You cannot (as far as I am aware) give an ability to a unit during the game (only enable and disable abilities). So in order for this to work properly, you would need to give every building in your map the Attack ability through the data editor.

Well, couldn't you make a Domination also give a behavior. Then make a copy of the Attack ability for buildings. Then you could make a validator for the ability that checks to see if you have the behavior that Domination gives. Therefore, the building could only attack if someone owns it?

-Kyuft:shades:
 

Dave312

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Well, couldn't you make a Domination also give a behavior. Then make a copy of the Attack ability for buildings. Then you could make a validator for the ability that checks to see if you have the behavior that Domination gives. Therefore, the building could only attack if someone owns it?

-Kyuft:shades:
I don't understand what you are trying to accomplish. The issue is that in order to use a weapon, the unit/building must have the attack ability. There is no way around this as it is how this was designed. If the unit doesn't have an attack ability, the weapon does nothing (i.e can't be used). On the other hand if the unit has an attack ability but no weapon, the attack ability still does nothing.
Since you can't give a unit an ability during the game, all buildings must have the attack ability to begin with in order to use a weapon.
 

Kyuft

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Nevermind, I re-read your last post and noticed my mistake. I thought you were trying to use the attack ability to allow the building to attack only when it was captured. However, you did that with the weapon.

-Kyuft:shades:
 

Xeno Yoxa

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i want when the unit uses the ability domination it to give a weapon to the building and take over the unit and then the building auto attacks. hard right?
 

Kyuft

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We already told you the solution. Look at the fourth post (Dave312).

-Kyuft:shades:
 
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