Technology Do IOS apps crash more then android apps?

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Ever wonder why certain mobile apps you use crash so much?

It turns out there are many possible reasons. And it can vary particularly depending on whether you are using an Apple iOS device such as an iPhone or iPad, or an Android device.

One of the reasons for app crashes is the proliferation of mobile operating systems on iOS and Android. As Apple and Google have released more new operating systems, each with multiple updates, app developers face more operating systems to test apps on. In data that mobile app monitoring startup Crittercism compiled for app crashes between December 1 and 15, there were at least 23 different iOS operating systems on which apps had crashed and 33 Android operating systems on which apps had crashed. (See the graphs above.) Note that the graphs that separate out Android and iOS show these number of operating systems and the graph that combines both iOS and Android shows less–22 iOS and 17 Android.

 
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Accname

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Are they talking about the same apps running on both devices or did they just randomly pick apps and counted how many were crashing?
Because it might be rather that the developers of iOS apps are more stupid then those for android apps if they didnt.
 

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Are they talking about the same apps running on both devices or did they just randomly pick apps and counted how many were crashing?
Because it might be rather that the developers of iOS apps are more stupid then those for android apps if they didnt.

I think they picked the most popular apps from each, regardless of whether or not there is a version for the other system

I agree its most likely the developers in both cases, but isn't the entire point of the apple app screening to prevent stuff like this so that apple's image isn't hurt by apps crashing?
 

Accname

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I really doubt they will look through the entire source code of every app out there before they allow it to be released. And again a 3.66% crash ratio isnt that bad after all.
 

Varine

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This picture effed up the front page.
 

Icyculyr

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I think they picked the most popular apps from each, regardless of whether or not there is a version for the other system

I agree its most likely the developers in both cases, but isn't the entire point of the apple app screening to prevent stuff like this so that apple's image isn't hurt by apps crashing?
It's more of a broad screening process. Keep out malware, apps that use private APIs or are wrongly described, etc.

They measured 216,000,000 app launches across both platforms from any apps using their service, and then they normalized the results. I was a little disappointed by the amount information they provided, I thought and still think the test results could be inaccurate, both for iOS and Android.

I thought they could've given some information such as, how many different apps were tested over that period, how many apps use Crittercism on iOS and Android respectively, how many of those apps are installed on users devices on both platforms, etc.

Would've been more useful.
 

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It's more of a broad screening process. Keep out malware, apps that use private APIs or are wrongly described, etc.

good thing keeping scam apps isn't one of their priorities, else the would have failed that as well

I agree that more information would be useful (i.e. crashes caused by GPS/bluetooth/switch from wifi to 3g/4g, crashes caused by switching/minimizing and re-opening/etc.)
 

Icyculyr

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good thing keeping scam apps isn't one of their priorities, else the would have failed that as well

I agree that more information would be useful (i.e. crashes caused by GPS/bluetooth/switch from wifi to 3g/4g, crashes caused by switching/minimizing and re-opening/etc.)
Haha it is, but they obviously miss some. I love finding the fake apps which people buy and reading the descriptions and reviews.

Read some reviews for Tamagotchi, it's a fake scam app and some of them are hilarious: http://itunes.apple.com/au/app/id483653521

Check out the description too lol

(Note, these crashes are only upon launch.)
 

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Haha it is, but they obviously miss some.

but they missed yu-gi-oh and digimon as well, and didn't notice the pokemon one until it was the 4th most popular app - wtf are iusers smoking when they buy an app like that?
 

Icyculyr

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but they missed yu-gi-oh and digimon as well, and didn't notice the pokemon one until it was the 4th most popular app - wtf are iusers smoking when they buy an app like that?
True but think they probably get like 5,000 new app submissions each day, or more, and they have to sort through them. But yeah, I've no idea... they just don't check the reviews. That's the first thing I do, how many reviews and what's it rated? 4-5 star is good.
 

Accname

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Why do they allow apps to be sold on their shop if they do not even launch? I think it would be rather easy to check that out even for greater numbers of apps each day.
 

FireCat

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Why do they allow apps to be sold on their shop if they do not even launch? I think it would be rather easy to check that out even for greater numbers of apps each day.
Maybe it's because they're too lazy? Or it may save them more Money/Time ?
 

Accname

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Maybe it's because they're too lazy? Or it may save them more Money/Time ?

Thats not about being lazy. They do not need a person to test this, just let some computer try to start it. Either it crashes or not upon launch.
 

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Maybe it's because they're too lazy? Or it may save them more Money/Time ?

if they want to be lazy, they could just eliminate the entire screening process, like android, since it doesn't seem to help them much.. or do you seriously think that they are "keeping malware out"? - that would actually take a lot of time and effort and review by humans, checking that an app does what it says would only take a minimal amount of human resources, yet they don't do that either
 

Icyculyr

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if they want to be lazy, they could just eliminate the entire screening process, like android, since it doesn't seem to help them much.. or do you seriously think that they are "keeping malware out"? - that would actually take a lot of time and effort and review by humans, checking that an app does what it says would only take a minimal amount of human resources, yet they don't do that either
It does help them, and that's the path Google needs to take. Last I read malware has increased by 3325% in 2011 on Android.
 

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It does help them, and that's the path Google needs to take. Last I read malware has increased by 3325% in 2011 on Android.

link? and link for mac?

either way its mostly up to the end-users to be smart, and android has a clear list of what apps have access to (sd card, internet access, gps access, etc.)
 

Icyculyr

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link? and link for mac?

either way its mostly up to the end-users to be smart, and android has a clear list of what apps have access to (sd card, internet access, gps access, etc.)
Here's the link: http://wmpoweruser.com/android-malware-increase-3325-in-2011/

No link for Mac, but they've yet to have any kind of malware in the App Store (not that it could do anything anyway) and they reject any apps with private APIs, so they're definitely rejecting stuff. If you didn't need any kind of approval, we'd see tens of thousands of spam apps, fake copies, rip offs, and maybe even some attempts at malware.

That's true, but you've got to remember that the majority of all smartphone users aren't technically inclined. It's not like Google is advertising on the Marketplace to check that an app isn't malware before you download it. Apple on the other hand, caters to that mindset.
 

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we'd see tens of thousands of spam apps, fake copies, rip offs, and maybe even some attempts at malware

all of those exist already, see the fake nintendo games posted earlier, and here some malware - it's just that apple covers it up and pretends that nothing has happened.. maybe not tens of thousands, but if a fake app gets to #2 in popularity..
 

Icyculyr

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all of those exist already, see the fake nintendo games posted earlier, and here some malware - it's just that apple covers it up and pretends that nothing has happened.. maybe not tens of thousands, but if a fake app gets to #2 in popularity..
They've been a bit "slack" of late, I'm not sure why. That Tamagotchi rip off that I mentioned has been there for a while. That however doesn't mean they're not filtering out results, you'd have literally hundreds of thousands of fake apps, there would be nothing left lol.

Regarding the malware, that's not really malware -- as in, it wasn't going to be used for anything but a demonstration. Charlie Miller [the security expert] found one exploit, and he wrote an app to demonstrate how it works, however in doing so he broke the rules in the App Store and was kicked out for one year and had his apps removed. He should've just demonstrated it on a development device.
 
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