Spellpack 3 DotA Spells, 4 Custom Spells

Chocobo

White-Flower
Reaction score
409
Why is Triple Orb MUI by the way? I'm still a little unsure about GUI spells being MUI, just taking this chance to learn. It has waits, so it shouldn't be MUI right?

And nice spells by the way. Your variables look hugely complicated though, but again that's just me. I personally use less, especially when a spell does not need to be MUI.

Didn't see variables. My WE crashed while I was looking at it. :p

Not MUI.
 

SFilip

Gone but not forgotten
Reaction score
633
> A bit leaky
Care to explain? I fail to find any.

However there are certain things you should fix...
Replicate seemingly creates a new gamecache every time you use it which is a bad idea. You should only create it on map init and then use a global variable afterwards. Well anyway...why do you need the cache in the first place?
You should also make that spell automatically select the new unit, this way its just annoying.

Anyway indexed.
 

Tinki3

Special Member
Reaction score
418
However there are certain things you should fix...
Replicate seemingly creates a new gamecache every time you use it which is a bad idea. You should only create it on map init and then use a global variable afterwards. Well anyway...why do you need the cache in the first place?
You should also make that spell automatically select the new unit, this way its just annoying.

I need the cache to 'morph' the caster into an exact duplicate of the target with all of the target's spells and stuff, even though I had to use two separate functions to set the HP and mana of the caster to the HP and mana of the target.

Is there even a way to do it without a cache?

And thx for adding it to the index btw :D
 

Chocobo

White-Flower
Reaction score
409
I need the cache to 'morph' the caster into an exact duplicate of the target with all of the target's spells and stuff, even though I had to use two separate functions to set the HP and mana of the caster to the HP and mana of the target.

Is there even a way to do it without a cache?

And thx for adding it to the index btw :D

Array Variables?
 
F

Fl4meS

Guest
Looks pretty good.
Altough it could use a bit JASS :shades: .
Anyway, Keep up the good job!
 

Tinki3

Special Member
Reaction score
418
Looks pretty good.
Altough it could use a bit JASS :shades: .
Anyway, Keep up the good job!

Thx for the comment Fl4meS :D

I made all of the spells in GUI so they can be easy to edit; JASS would've made that too difficult for some.
 

Blackrage

Ultra Cool Member
Reaction score
25
I used Magnetic Shield a few times and then it stopped working, the special effects were there, but they started going through and attacking me.
:banghead: :eek:


Edit: LOL, if you change heros while another hero is dead, it makes you have two heros! :)
 

Farplane

New Member
Reaction score
8
Nice one Tinki3 :D
P.S. If you guys wanna do something really fun, go to object editor and change the elemental orb cooldown to 0, then use it's hotkey to create a ton! *Epilipsy Warning*
 

PurgeandFire

zxcvmkgdfg
Reaction score
509
Wow.... This is an amazing spellpack... Lol... I like the custom spells better for some reason.. This is great, +rep

[I PWNED 230 PEOPLE! WOOT! :D ]
 
L

LeDah

Guest
Wow.... This is an amazing spellpack... Lol... I like the custom spells better for some reason.. This is great, +rep
I agree with we use dota spells every day.[for those who play dota]
but the custom are new expirience and the magnetic field is unique to me cause i never saw another "magnetic spell" while i was surfing the net :D +1 rep
 

Genyuumaru

New Member
Reaction score
15
Your spells are very cool but the replicate is not like the morpheling why you said that it looks like ?

But anyway good job :eek:

And just another question have you got the Malefice spell, the one of enigma who stun each 2 sec ?
And if you have it can you send it to me ??
 
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