Spellpack Tempest Crush, Flamethrower and Fiery Wrath

13lade619

is now a game developer :)
Reaction score
399
Tempest Crush
*somebody requested this.

Import Info:

Step 1: Copy and paste the Lightning unit ability and the Dummy unit.

Step 2: Copy and paste the Tempest Crush buff

Step 3: Copy and paste the Tempest Crush hero ability.

Step 4: Copy and paste the Dummy unit.

Step 5: Copy and paste the Tempest Crush Trigger.

Gives a chance to do more damage on an attack by adding lightning.

Lvl - 1: Gives a 15% chance to do 2 times normal damage on an attack.
Lvl - 2: Gives a 15% chance to do 3 times normal damage on an attack.
Lvl - 3: Gives a 15% chance to do 4 times normal damage on an attack.

TempestCrush.jpg


Flamethrower
*casts an ability x times

Import Info:

Step 1: Copy and paste the FlameThrow unit ability.

Step 2: Copy and paste the Flamethrower hero ability

Step 3: Copy and paste the Dummy unit

Step 4: Copy and paste the Flamethrower Trigger.

Fires multiple fireballs consecutively at a targeted enemy unit.

Lvl - 1: Fires 4 fireballs consecutively at a targeted enemy unit. Each fireball deals 50 damage.
Lvl - 2: Fires 5 fireballs consecutively at a targeted enemy unit. Each fireball deals 50 damage.
Lvl - 3: Fires 6 fireballs consecutively at a targeted enemy unit. Each fireball deals 50 damage.
Lvl - 4: Fires 7 fireballs consecutively at a targeted enemy unit. Each fireball deals 50 damage.

Flamethrower.jpg


Fiery Wrath
*modified fan of shadow strikes

Import Info:

Step 1: Copy and paste the FireBalls unit ability.

Step 2: Copy and paste the Fiery Wrath Hero ability.

Step 3: Copy and paste the Dummy Unit.

Step 4: Copy and paste the Fiery Wrath Trigger.

Sends multiple waves of fireballs to nearby enemy units.

Lvl - 1: Sends 2 waves of fireballs to nearby enemy units. Each fireball deals 75 damage.
Lvl - 2: Sends 3 waves of fireballs to nearby enemy units. Each fireball deals 150 damage.
Lvl - 3: Sends 4 waves of fireballs to nearby enemy units. Each fireball deals 225 damage.
Lvl - 4: Sends 5 waves of fireballs to nearby enemy units. Each fireball deals 300 damage.

FieryWrath.jpg


-
Known Bugs:

Fiery Wrath won’t stop even if the caster unchannels / is stunned / moves / dies.
*pls help me fix this a.s.a.p.
-

hope you like these simple spells:D

EDIT:

Sword of the Storms
>item version of Tempest Crush, link's on post #8
>Tempest Crush and Sword of the Storms cannot be used in the same map at once. they use the same variable names. the only way to fix this is to change the variable names before importing(that should be easy...)

Import Info:

Step 1: Copy and paste the Sword of the Storms Buff.

Step 2: Copy and paste the Tempest Crush Item ability.

Step 3: Copy and paste the Sword of the Storms item.

Step 4: Copy and paste the Dummy unit.

Step 5: Copy and paste the Sword of the Storms trigger.

-
thehelperDoubleAnimatedUB.gif
 

Attachments

  • Tempest Crush.w3x
    22.3 KB · Views: 689
  • Flame spells.w3x
    23.9 KB · Views: 707

Mr Zero

Junior Regular (Got the T-shirt)
Reaction score
64
Very nice. (I havn't looked at the triggers, but ehh they are leak free?) :)
 
S

skeloman

Guest
nice, very nice... i think imma gonna edit that tempast one into a weapon for my rpg, ill TRY to give you credit... jk youll get creds and thanks for the submission...

one question tho. why is it in world editor HELP
zone?:nuts: lol
 

Doom-Angel

Jass User (Just started using NewGen)
Reaction score
167
pretty simple and nice(+Rep)
and about the flame thrower if it throwes some fire balls it kinda not exacly a flame thrower cuz from what i know flame throwers are one big long fire :p
 
S

skeloman

Guest
well i tried to make it an item ability but im pretty nubzor at WE still... do ya think you can try to make an item version? it would be like.. uber cool dude:shades:

edit: +rep
 

13lade619

is now a game developer :)
Reaction score
399
well i tried to make it an item ability but im pretty nubzor at WE still... do ya think you can try to make an item version? it would be like.. uber cool dude:shades:

edit: +rep

here it is...

The Sword of the Storms

enjoy!:D

-
thehelperUB.jpg
 

Attachments

  • Sword of the Storms.w3x
    22.2 KB · Views: 417

PurgeandFire

zxcvmkgdfg
Reaction score
509
Pretty nice, to stop spells, you can just reverse the effect or whatever to have the ability stop. Just use this event:
Code:
Events - A unit Stops casting an ability
These are nice, but very basic. For the flame thrower ability, you could have a dummy unit cast the ability simultaneously so that it looks like a long fire cone. :D

_______________________________

HEAD BANGER!!! :banghead: :banghead:

EDIT: *Off-Topic* I am an Apprentice Member! WooT! 150 Posts!

Great job though, I like the effects.
 

SFilip

Gone but not forgotten
Reaction score
633
Animation - Change (Last created unit) flying height to 1000.00 at 1000000000.00
You can simply put 0 as the rate, that makes it instant. You can also make the dummy flying (which is the way it's supposed to be anyway) and thus avoid adding crow form.

But OK, those aren't so important...
Yet you need to add some importing instructions before I can aprove these. Just mention which dummy unit is needed, which triggers have to be copied (and how) etc.
And the Fiery Wrath trigger leaks. Move Custom script: call DestroyGroup (udg_F_TargetGroup) inside the loop (right after the wait).
 

SFilip

Gone but not forgotten
Reaction score
633
Approved, but please add those instructions into the maps themselves as well.
 

Farplane

New Member
Reaction score
8
I think I found out that Tempest Crush doesn't work when you have an item (such as Claws of Attack) on.
 

Ninja_sheep

Heavy is credit to team!
Reaction score
64
>tempcrush

I think you have to remove the TC_Chance too. So i think it's not leakless.
 

Farplane

New Member
Reaction score
8
It MAY be working, but it DEFINITLY isn't showing the lightning bolt... say, can I use these spells on my map? (Of course I will give you credit :p )
Cause I'm just about done learning normal triggers, going on to ability triggers and uh... well it makes no sense to me so far.
 
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