a j j bones
New Member
- Reaction score
- 3
i want to make it so watever my hero hits the damage is displayed as floating text that fades out above the creeps head, how do i do it?
Floating Text
Events
Conditions
((Damage source) is A Hero) Equal to True
Actions
Floating Text - Create floating text that reads (String((Integer((Damage taken))))) above (Triggering unit) with Z offset 0.00, using font size 8.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 0.00 seconds
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
Initialise Floating Text
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
Trigger - Add to Floating Text <gen> the event (Unit - (Picked unit) Takes damage)
Add Units to Floating Text
Events
Unit - A unit enters (Entire map)
Conditions
Actions
Trigger - Add to Floating Text <gen> the event (Unit - (Entering unit) Takes damage)
Or you could give your hero an ability based on critical strike with 100% chance to deal 1 times normal damage
I don't know but a long time ago a guy in this forum said that Critical ignores armor, so if is that true it will not work well...
Someone correct me if I'm wrong
Bye!