Giving a Player a Randomly Generated Name

DiDdY

New Member
Reaction score
14
Hello, TheHelper.Net users.

Today, I present to you my problem:
Each player needs his own name. The name cannot be done via a name changing system (for chat system purposes) and I cannot use the default name.
Therefore, I need a system. A system, that will generate a name for each of the players at the start of the game, to go in this code:

Code:
P1
    Events
        Player - Player 1 (Red) types a chat message containing <Empty String> as A substring
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Substring((Entered chat string), 1, 1)) Not equal to :
            Then - Actions
                Game - Display to (All players) the text: (((|cFFC00000 + Regiment Commander, Sergeant Johnson) +  Global|r: ) + (Substring((Entered chat string), 1, 50)))
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Substring((Entered chat string), 1, 1)) Equal to :
            Then - Actions
                Game - Display to TeamOne[1] the text: (((|cFFC00000 + Sergeant Johnson) +  Team|r: ) + (Substring((Entered chat string), 2, 50)))
            Else - Actions

Or another players code. As you can see, in this code, I have used Regiment Commander, Sergeant Johnson, but how would I go randomly generating a name in this sport?

Unless, there is a way of altering that chat system, so you can't see chat in the Chatlog?
 

Hero

─║╣ero─
Reaction score
250
Well there is a way to randomly give players name at the beginning of the map....but you would need to assign random names to string array. If you want it to be completely random you would have to develop a complex system that actually makes names that exist and make sense ;)

For the easier way...add names to a variable array. Then randomly select a name from the array and assign it to a player.

This can all be done in a loop.
 
J

JoeP75

Guest
you could also double array it so that you can stick with the ranks you listed one array would be for your rank class the second array would pick the name

surname <array>
private [0]
PFC [1]
sergeant[2]
...and so forth

name <array>
bob[0]
jim[1]
tom[2]
... and so forth


then you just have to tell it to pick a random between 0-? (?-depending on how many names you have) for each array

having both would make it a bit more random less chance of being the same name over and over
 

DiDdY

New Member
Reaction score
14
Thanks for posting, however, I meant would it be possible to randomly generate a string within that code, as due to the chat system names have to be ' '.
 

cleeezzz

The Undead Ranger.
Reaction score
268
yes, but randomly generating a string will get you something like.

Afgjhiewoiwebkcker

theres like no way it can become a name.
 

DiDdY

New Member
Reaction score
14
yes, but randomly generating a string will get you something like.

Afgjhiewoiwebkcker

theres like no way it can become a name.

Would there be any way to generate a string from a list of existing strings?
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,494
Set Part[1] = ab
Set Part[2] = li
Set Part[3] = ee
Set Part[4] = xoo
Set Name = "" (empty string)
For each Integer A from 1 to 3
- Set Name = Name + Part[Random integer between 1 and 4]
Game - Display to (All players) the text: "New name: " + Name

Then again... with just those 4 it won't be all that great :p
 

DiDdY

New Member
Reaction score
14
Set Part[1] = ab
Set Part[2] = li
Set Part[3] = ee
Set Part[4] = xoo
Set Name = "" (empty string)
For each Integer A from 1 to 3
- Set Name = Name + Part[Random integer between 1 and 4]
Game - Display to (All players) the text: "New name: " + Name

Then again... with just those 4 it won't be all that great :p

Thanks, great help :)
 

Hero

─║╣ero─
Reaction score
250
yes, but randomly generating a string will get you something like.

Afgjhiewoiwebkcker

theres like no way it can become a name.

Thats what I was trying to say...It would take A LOT of coding.
 
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