WIP Startin New Project Looking For Help

Radiance

New Member
Reaction score
1
Hi I'm making a new map and it is skill based. I expect it to take a long time and I know it will be impossible for me to do it alone.
So I'm Looking For...

(1) Or 2 really good Terrainers

(2) Experienced And Skilled Gui Triggerer And 1 Experienced JASSER
(Must Be Familiar With Variables)

(3) People That Can Both Make Custom Spells With Triggers And Detailed Spells

(4) A Loading Screen And Minimap Picture Person

(5)2 Modelers/Skinners Must Be Experienced And Skilled


Game Information:

You Start Out As A Peasent With Nothing More Than A Simple Stick To Fight With. You Are In A Small Village With A Forest Inches Away From Your Gates. In This Forest You Have Gold And Lumber Lying Around Everywhere. And small creep camps to train on. At lvl 10 you will have been able to select the path you choose to follow. And Here Are The Classes

Class 1: Lvl10 Chemist>Lvl 25 Convertor>Lvl 45 Intermediate Alchemist>Lvl70 Full Fledged Alchemist. These Guys Are Like Elemental Mages And They Sell Stones To Vendors Or Other Players To Make Gold. They Collect Rare Stones And Become Rich. Alchemists Are Very Capable At Fighting As Well.

Class 2: Lvl10 Soldier>Lvl 25 Warrior>Lvl45 Knight>Lvl70 Champion. They Can Learn Blacksmithing And Make Weapons. They usually have missions by citizens of the town to slay a strong monster or like a boss. They collect Rare weapons, and they are a killing machine.

Class 3: Lvl10 Archer>Lvl 25 Marksman>Lvl 45 Sniper>Lvl 70 Windwalker. Archers Usually Collects Gold And Scouts Around For Herbs That Can Make Potions. Archers Are Extremely Good With Buffs And Can Fight Well With Macro.


Class 4: Lvl10 Mercenary>Lvl25 Assassin>Lvl 45 Slayer>Lvl70 Bounty Hunter. They are a odd class. They have lots of missions from people and they can take requests from other players to kill other players. They also have lists of bounties on notoroius villians. That is the only way they make money. They Are strong and can stand their ground against pretty much anything.

These are all the classes, there may be more but i doubt it. Well After You Have Became Your Desired Class you will travel to a large city, and this is where your true quest begins. In here you will have many stuff like shops, quest givers and more. And there will be more creep areas beyond the city.
It is kinda like an orpg or something. There is save and load system. Then there you can do what you want. And hopefully we have items be visible on the unit so it makes the characters more customizable.


What will I do? I will do some triggers, but mostly i will do the custom spells heroes, and quests. Basically i will do all i can do. If you Would Like To Sign Up Please State the position you want in this project and give me a way so i can contact you away formt his site. An aim would be great or email. Aim Prefered*

Terrainers
1.I RULE YOU
2.NameAcc

Triggerers
1.Renendaru
2.DannyBoyDude

Custom Spellers
1.
2.shinami
3.Me

Loading Screen
1.Rhymer(Unconfirmed)


Modeler Skinners
1.
2.
 

Venge22

New Member
Reaction score
10
This seems like a copy of evolution might and magic.:/ Lets hope it will turn out good though:D
 

I_RULE_YOU

New Member
Reaction score
34
I like this map idea very very much :thup:
I'd like to help, but the only thing I'd quaify for is that I'm an ok terrainer :thdown:

good luck though:D
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
I'd help out. I'm a pretty good triggerer.
 

Radiance

New Member
Reaction score
1
I like this map idea very very much :thup:
I'd like to help, but the only thing I'd quaify for is that I'm an ok terrainer :thdown:

good luck though:D

haha thanks, Im be happy to let you help, hmm terraining alrite ill add you in
but first can you give me like your email or aim if you have one thanks :)
 

Radiance

New Member
Reaction score
1
k thanks ill email you when i think we can start on the map for now im waiting for at least 1 in every section
 

Radiance

New Member
Reaction score
1
oh hey renendaru first do u no how to make a spell's damage depend on your main stats
like for example a wizard is intellegence so for like blizzard it is only 4 times as strong as his intellegence, i think this will make the game more skill based cause it will force the players to invest some money in tombs. also we need the spells to not home to when they duel in the game you will have to move around and time to hit the target
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
That's kind of easy to do... Yet, I forget how it's done..
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
Someone had posted this.

Code:
Mighty Crush
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to (==) Mighty Crush 
    Actions
        Set Target1[1] = (Target unit of ability being cast)
        Set Caster1[1] = (Casting unit)
        Set point[1] = (Position of Caster1[1])
        Set point[0] = (Position of Target1[1])
        Special Effect - Create a special effect at point[0] using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
        Special Effect - Destroy (Last created special effect)
        Unit - Cause Caster1[1] to damage Target1[1], dealing (10.00 x (Real((Strength of Caster1[1] (Exclude bonuses))))) damage of attack type Spells and damage type Normal
        Set Unit_Shock = (Units within 700.00 of point[1])
        Unit Group - Pick every unit in Unit_Shock and do (Actions)
            Loop - Actions
                Unit - Create 1 Dummy  for (Owner of Caster1[1]) at point[1] facing point[0]
                Unit - Add Dummy shockwave  to (Last created unit)
                Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
                Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Picked unit)
                Unit - Cause (Last created unit) to damage (Picked unit), dealing (2.00 x (Real((Strength of Caster1[1] (Exclude bonuses))))) damage of attack type Spells and damage type Normal
        Custom script:   call DestroyGroup (udg_Unit_Shock)
        Custom script:   call RemoveLocation (udg_point[1])
        Custom script:   call RemoveLocation (udg_point[0])
 

Trithilon-V2

New Member
Reaction score
20
A wow like concept....but i guess the Map size will be way too big....
Its kinda similar to the map i am making.
Btw i wud have loved to design some beutiful spell and systems for your map, unfortunately i am busy completing my own.
If i am done i'll let you know.
 

Radiance

New Member
Reaction score
1
Someone had posted this.

Code:
Mighty Crush
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to (==) Mighty Crush 
    Actions
        Set Target1[1] = (Target unit of ability being cast)
        Set Caster1[1] = (Casting unit)
        Set point[1] = (Position of Caster1[1])
        Set point[0] = (Position of Target1[1])
        Special Effect - Create a special effect at point[0] using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
        Special Effect - Destroy (Last created special effect)
        Unit - Cause Caster1[1] to damage Target1[1], dealing (10.00 x (Real((Strength of Caster1[1] (Exclude bonuses))))) damage of attack type Spells and damage type Normal
        Set Unit_Shock = (Units within 700.00 of point[1])
        Unit Group - Pick every unit in Unit_Shock and do (Actions)
            Loop - Actions
                Unit - Create 1 Dummy  for (Owner of Caster1[1]) at point[1] facing point[0]
                Unit - Add Dummy shockwave  to (Last created unit)
                Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
                Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Picked unit)
                Unit - Cause (Last created unit) to damage (Picked unit), dealing (2.00 x (Real((Strength of Caster1[1] (Exclude bonuses))))) damage of attack type Spells and damage type Normal
        Custom script:   call DestroyGroup (udg_Unit_Shock)
        Custom script:   call RemoveLocation (udg_point[1])
        Custom script:   call RemoveLocation (udg_point[0])


yeah i got prettty much all of it cept for the times 10x part. cant find that....
 

Radiance

New Member
Reaction score
1
A wow like concept....but i guess the Map size will be way too big....
Its kinda similar to the map i am making.
Btw i wud have loved to design some beutiful spell and systems for your map, unfortunately i am busy completing my own.
If i am done i'll let you know.

k thanks
 

Rhymer

You can change this now in User CP.
Reaction score
64
hey i can make the loadingscreen. if you want, i can post some of my previous ones :)

Cheers;
//Rhymer
 

Bloodcount

Starcraft II Moderator
Reaction score
297
Aww too bad there isn't a place for "creep desighner" or somthing, this is the only thing I can cqallify for.
 

shinami

Redirect your complaints to the nearest wall
Reaction score
47
Btw just to let you know. I was the one who created that spell Mighty Crush ^_^.

Also the 10x part .. Can't remember i think something like convert real to integer or integer to real.

I could help with triggers, but i'm a slacker ^_^. Also i don't know if i'm very experienced. If triggers like that spell are enough for you, than i can help ^_^
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
if you need another kinda pro terrainer (i am in the terraining contest but i wont tell you which map is mine =P) i would like to join.

Also i know something about triggered spells and spells without triggers at all.
 
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