Pitch Angle Through Triggers

shinami

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I want to make a trigger that would change a units ( dummy ones ) pitch angle by an x amount every second. Is there a possible way to change the pitch angle through triggers? I want to make him kind of a spinning effect. +rep for any decent answers.
 

shinami

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Pitch Angle - no

If it's for a special effect, you can use dummy.mdx (can be found in the Caster System) and use SetUnitAnimationByIndex to alter it's pitch (since it has 180 animation indexes I think)

Damn, guess i'll have to come up with some crazy idea since its for a dummy. Anyway +rep for the fast answer.

EDIT: Came up with an idea, i'll try creating multiple dummy units, at the last dummys location, but these dummies will have another pitch angle, i havent tested it and i'm not sure it works, also i'm not sure if it will look crappy, or decent.
 
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