AceHart
Your Friendly Neighborhood Admin
- Reaction score
- 1,494
But in Warcraft, it was about stealing creeps and making sure that a single grunt did not die. Here, we send 50 marines to their deaths while reading the morning news. The sheer masses of soldiers made me feel more powerful overall, in Starcraft. The pools of blood and plasma make me feel all warm inside.
That david kim guy is prolly the best at blizzard.Btw, did you guys notice that Terran won both of the Battle reports? =O
All of that seems to assume that they were playing the original StarCraft, and that there are Lurkers in SCII (are there?). Anyway, no one said the game was balanced; these are just for testing purposes.IF there were...... 2 lurckers.... the zerg wloud have won..... the lurcers wloud have hitted all of the land units at once, and they do 20 dmg. They need 5 seconds to kill the marines and about 10 to kill all marauders... alone, without any other help... Other then that good game. But I expected a bit more from the zerg player.
The hunter seeker missile? They move slow and their splash damage affects friendly units too, so you might end up blowing up your own units if your enemy pays attention.Either way, it seems those mines are really cheap because they work like a baneling that never misses and cost nothing. =/ I little crazy in my opinion.
*Slow for a missile. It would be silly if they were slower than any unit.> They move slow
"Slow" being about the same speed as any other unit.
Even so, making your units run leaves them vulnerable to enemy units.
Eh... yes? There are times where an ability has to be actually beneficial for you, no?And if there are no enemy units around? Or they're outnumbered greatly?
Then the missile will pretty much devastate just your forces.