Recent content by 0zaru

  1. 0

    Getting an ability's string order Id, Possible?

    The only thing that i can think simple use an string array an set it to the same number as the ability and store the order string. then simple: call IssueTargetOrder( dummy , OrderArray[i] , targetunit )
  2. 0

    Fallen Hero revive location (script)

    Change the GetPlayableMapRect() with gg_rct_Townn and must work, don't change anything else..
  3. 0

    Jass Problem!!!!

    Also we don't support unprotected maps here...
  4. 0

    My first JASS function.

    >This NATIVE FUNCTION (TriggerRegisterEnterRectSimple) That's not a native function.
  5. 0

    Tool Leak Check v3

    Any assing of a force to all players and then cleaning(I think that cleaning) the force or destroying it will cause AllPlayers to dissapear.
  6. 0

    Spell Summon Element Golems

    I never played AoM, and I see this spell made before in some other place...(A map). But the spell is nice anyway ;) and It's well made..
  7. 0

    [Requests] Loading Screen Requests Here!

    I have see animated loading screen (Not very nice animation, but they moved after the map load has finished and I was waiting for other players)...
  8. 0

    [Requests] Loading Screen Requests Here!

    Answer please this question: >can you make animated loading screens? It looks interesting, and I think that It's easy...but I don't remember well :P
  9. 0

    a question about Multiboard

    I guess that you have displayed the multiboard before of that, but I don't see anything wrong in that block...
  10. 0

    Map crashes?

    Post the code, or post the map. BTW be careful when using pseudo-locals... Remember that locals have to be first in the function (Before any action).
  11. 0

    Undefined function.

    EDIT: Oh was this solved? I read the last question, and posted then I read an Edit from Flare... local Struct s = GetTimerStructA(GetExpiredTimer()) <--- This function goes in the TimerActions, It's a short form to get the struct. Also remember to null local timers, etc
  12. 0

    Showing all players current loading in loading screen

    What you need is a high quality loading screen with loading progress, in the tutorial that you posted it has all what you need. You need to crop your image into 4 parts, I don't remember what size but they are explained in the tutorial. And then import then with a path file of a Multiplayer load...
  13. 0

    Animation for "Bounty"

    Check the Sandbox v3.1 in his subforum.
  14. 0

    World editor unlimited on 1.21b?

    It doesn't even work with patch 1.21 I think..
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