You can edit each type of unit's "Acquisition Range" too.
offtopic: Unless you're actually using it, you may want to disable Brush List from the main editor window:
Window -> uncheck Brush List. Will speed up editing a bit.
1. Demon Hunter without a doubt. For purely sentimental reasons. Ever since I started playing videogames, I've been in love with rogues and stealth :)
2. Barbarian, because it's classic and straightforward and embodies the spirit of Diablo in its entirety
3. Monk, because I'm curious if I'll...
As the title says, when I open a map and minimize the editor for whatever reason (to test the map or to see the desktop) everything is black after I restore the editor window.
I have to close and re-open the map every time this happens, It's impossible to work like this. The same thing happens...
I definitely don't want to see a recipe system in a hero arena. Things should be kept as simple and intuitive as possible. The focus of a hero arena is speed, dynamic play. I want to buy my item quickly and jump into the fray, not stay in my base for 2-3 minutes trying to figure out what is...
I found something funny and quite weird in the Editor. It's probably useless, but someone might figure out what to do with it.
When you place multiple units of the same type, they are usually labeled:
Blood Mage 0012, Blood Mage 0013, Blood Mage 0014, etc.
However, notice that all 7 blood mages...
Hmmm, Dota is fast approaching the 8MB limit and the devs are trying to save every single byte, so creating a dummy unit for every hero is quite a waste of space, especially if they're going to be needed only for some seconds in the start..
But anyway, to make it clearer, I have 2 teams like...
Hello all, sorry to bother you with this, it's probably very simple but i can't figure it out...
So, when Dota starts, you can see the taverns of the enemy team and click
the hero icons, but when the Stock Replenish Interval is over (like 15 seconds),
enemy heroes disappear from taverns and...
The Ogre Barbarian enrages every allied unit on the battlefield.
Greatly increases attack speed for a certain duration,
and lasts an additional 20 seconds on the Ogre Barbarian.
Affects all allied units across the map.
Cooldown: 45 seconds
Level 1 - 125 mana, 15 seconds (allies) / 35 seconds...
Hi, I'm trying to make a skill for my ogre Barbarian that behaves like Jah'rakal`s Battle Trance, but with different visual effects.
When cast it should affect all allied units (not only heroes) and increase their attack speed by respectively 30/60/90% for 20 seconds (40 seconds for the...
China is doing the wrong thing, as usual.
If they really wanted to do this for the people they could simply adopt the Free Software (or at least the Open Source) philosophy on a national level. Thus source code would be automatically available for anyone to see.
A sort of committee could do...