Recent content by 21ToWin

  1. 21ToWin

    Easy Integer Question

    Thats all I need i think. I wasnt sure if there was an Event that checked if an integer was a specific value. Ill try that and get back to you. Thanks Bloo & simonake.
  2. 21ToWin

    Easy Integer Question

    I just got back into WC3 mapping so I have forgotten some things. How do you base a trigger of an integer reaching a certain value?
  3. 21ToWin

    General A Passing Of Legends

    I can't even count how many times Ace helped me out. Seth probably has helped me multiple times also.
  4. 21ToWin

    Game-Time Seconds

    Whats the difference from "Wait" and "Wait (Game-Time)"? Which do you use more often?
  5. 21ToWin

    Burning WC3 Maps To DVDs Bad?

    I did a reformat and backed up all my important shit on a bunch of RW DVD. I can take all my shit off except my WC3 maps. Anyone know why?
  6. 21ToWin

    US News Lawsuit seeks to take 'so help me God' out of inaugural

    Your forgetting who founded this country, not you.
  7. 21ToWin

    How do I say this as a trigger? Quick question.

    Can someone make an example for this?
  8. 21ToWin

    Sci/Tech New honeycomb tire is 'bulletproof'

    Here is your solution to stopping these. Fuck spike strips. http://www.youtube.com/watch?v=geqHQMkYobw
  9. 21ToWin

    How do I say this as a trigger? Quick question.

    How would I say "If Player 1 has 4 Footmen in Region 01" then... I don't know how to base a trigger off of a certain number of units in a region. This sounds really obvious but... idk lol.
  10. 21ToWin

    Sci/Tech Mysterious glowing aurora over Saturn confounds scientists

    Noob scientists. That obviously a couple Dragonhawk Riders casting Cloud.
  11. 21ToWin

    Counting Dead Unit Type

    If the units are dieing too fast for the integer to tally, what is another more efficient way to keep track of the number of a dead unit type?
  12. 21ToWin

    Counting Dead Unit Type

    I got the integer stuff working right but now i have a big problem. I'm using this for a TD. Whenever a creep dies the Dead_Creep integers gets + 1. But the game cant seem to count all the creeps dieing. When 240 creeps died the integer only goes up to 142. How can I fix this?
  13. 21ToWin

    Counting Dead Unit Type

    Do you think you can give me an example?
  14. 21ToWin

    Counting Dead Unit Type

    I got that. But now how do I base a trigger off the variable. I want a condition based on if the Dead_Creeps integer hits 240,
  15. 21ToWin

    Counting Dead Unit Type

    Is this right? Creep Death Count Copy Events Unit - A unit Dies Conditions Actions Set Dead_Creeps = (Dead_Creeps + 1)
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