Recent content by 270898

  1. 2

    ChainFrost- Untargeted

    Create a dummy on cast which moves in the direction of which the caster is facing, for every x seconds, check if anyone is in the range of the dummy. If there is then order the dummy to cast Tinki3's chain frost and remove the dummy?
  2. 2

    Frame rate dropped after using spell

    Ok. Thanks for the advice. Will change.
  3. 2

    Frame rate dropped after using spell

    Will try. Edit: I disabled the triggers and the processing speed doesn't drop. Did I use the base spell wrongly? Edit2: I did use the base spell wrongly... Opps. The problem is solved!!!!!! Thanks everyone for your help! The problem was that the missile speed for the base spell was set to 0. I...
  4. 2

    Frame rate dropped after using spell

    >.> Tried. I even removed/cleared this whole function.
  5. 2

    Frame rate dropped after using spell

    Actually i tried removing everything except the init and condition. The processing speed still increases =.= I tried looking for functions that might co-incidentally run when the skill is casted but to no avail...
  6. 2

    Frame rate dropped after using spell

    BUMP! I am very puzzled by this... If the map is required I don't mind sending.
  7. 2

    Other The Great Seige

    Comments I got lost. Maybe you can have some arrows, placed on the grounds, directing new players? For e.g. *Arrow Points North-East* and the text beside it will be "To battlefield" The area is too big! It takes too long for me to walk from the town center to the west wing of the city...
  8. 2

    Frame rate dropped after using spell

    I tried casting with other spells, they seemed fine and its only when this specific codes, yours and mine, runs the processing speed increases and never drops. Argh!! Edit: Check the first post. Something amusing.
  9. 2

    Frame rate dropped after using spell

    i dont think it can be the case as it only lags after i cast it tons of times..
  10. 2

    Frame rate dropped after using spell

    hm... then something is really wrong, how come it only applies to my comp! I can play DotA fine too.
  11. 2

    Frame rate dropped after using spell

    I have to say that there is actually no lag when I first cast it afew times, around 10. But after around say 20, it starts lagging throughout the game and stays laggy even after the spell effect is over. destroying groups as in DestroyGroup()?? There was some guy who said it isnt good, and some...
  12. 2

    Frame rate dropped after using spell

    handle checker?? I will try the keytimers, but I used this value for another trigger which worked fine Edit: Doesn't have any difference...
  13. 2

    Frame rate dropped after using spell

    Ok, I have updated slightly but i think the point of putting everything into conditions wouldn't actually help much in solving the lagness which still remains after the spell is casted. I really think the problem lies somewhere with the function calls not ending..
  14. 2

    Frame rate dropped after using spell

    But the issue of the frame rate dropping isn't solved yet :/
  15. 2

    Frame rate dropped after using spell

    Its neither of the 4. I placed DebugMsg in them and tried running, the whole trigger is stopped after everything ends. Thats why I am troubled. @Executor: Thanks for the rewritten code but I don't really love coding in structs >.>
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