Recent content by 2evil

  1. 2

    How can I stop this from going into an infinite loop?

    try instead of slot random, make a multiple -or- and put a condition for each slot
  2. 2

    Creeps retreating?

    adds challenge, right? i believe there was a fix in this, selecting the crrep unit group and telling them to move every x seconds. also, pathing can mess things up
  3. 2

    Interactive Merchant

    I had a pawn shop system in one of my old maps, categorized them and everything. If you want ill dig up those triggers, it basically stored all the items in a huge array [110 sized i think, as there was 11 different categories?] and had the 11 categories as the main items sold. when a unit...
  4. 2

    Help me with persisting desynchronization/server splits.

    You did not make it from scratch. if there is a problem with one of the things in the object editor, it would still persist
  5. 2

    Map Name Ideas

    out of curiosity, what is the faction to the upper left, it looks like a neutral or a boss encounter
  6. 2

    Need Spell Idea

    use the eagle to enhance the other skills. such as a shot that has a very long range, but has fairly slow projectile speed so you have to lead the targets, non building castable [damage type, change the dmg table for the building's armor to 0.05 or so]
  7. 2

    Help me with persisting desynchronization/server splits.

    One or two of the objects may be corrupt or buggy as well, you have to remember that WM has been around since the archaic ages of WC3, and those units have probably been imported from map to map, edited over and over, deprotected and reprotected many times. 4-5 years of constant autor changes...
  8. 2

    Save/Load - Inventory system

    i think this is what your looking for. just assign items numbers and encode it in, like stats are as well
  9. 2

    How to transfer everything from 1 Hero to another

    good idea, i didnt even think about the replace unit function >.<
  10. 2

    How to transfer everything from 1 Hero to another

    Create hero B loop 1-6 -give item in A's inventory spot [loop a] to B set hero level to hero A delete Hero A player- select hero b
  11. 2

    Having trouble with Multiboard and Timers

    for the first trigger - a caution to doing a loop of 1 - [counted players playing], as many people will change player slots. So wile there is 4 players in the game, some may be in player slot 6 or 7 and be excluded from the loop. You also do this when adding players in the second trigger
  12. 2

    Need Ideas for hero (Reality Controller)

    /off: I was wondering that myself renendaru
  13. 2

    Need Ideas for hero (Reality Controller)

    [namelss] - controls space around him, letting him fly [or be unpathable] for X seconds, while giving the hero XX% dodge [very high]. However, the channeling of this ability takes a lot of effort and the hero can not attack [Ult?] - Grow hero to 150-200% size, while shrinking all other nearby...
  14. 2

    Conditions not working right (May be kind of long)

    sorry, i got busy and forgot about your thread :S If (((Owner of (Triggering unit)) Current gold) Greater than or equal to 30) then do If ((Hero level of (Triggering unit)) Greater than or equal to 5) then do (Do nothing) else do (Hero - Create CUSTOM ITEM and give it...
  15. 2

    Unit evolution help

    yeah i would suggest a series of new units like kingkingyyk3, its much easier than dealing with multiple metamorphases. Plus, changing the unit lets you add or remove skills, change anything havin to do with the hero, etc, while controlling it better
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