Hero's mana decrease over time while he is not attacking,
stops decreasing while attacking, and for next 3 seconds after attacking stays constant.
i used Item Mana Regeneration,
set mana reg to -1,
added it to spell book and disabled it in map int. trigger
Mana Drain Off
Events...
Spell Name: Mana Limit
Spell Type: MUI
Description: No matter if Specific Hero(s) picks up intel+/mana+ items, their mana will always stay at 500
hero doesn't have to learn that ability, can just have it from beginning of the game
I used this trigger to prevent bug that can be caused from consecutively pressing Stop while casting Impale which cause may it to malfunction
trigger i used seem to be working, except when i cast it on a hero, i doesn't stun nor cause any damage.
In object editor for targets-allowed i've...
If a unit has the bash ability, next time he casts thunder clap he will gain a command aura buff. If he casts thunder clap again, within 7 seconds, command aura will stack, up to 5 times. If he doesn't, the aura will disappear.
Untitled Trigger
Events
Unit - A unit Starts the...
example:
if a Mountain king has a Stormbolt spell, if any enemy hero within 650 range has less than 15/22/29/36 health (depending on a spell), then every 1.25 sec. will be created floating text above enemy hero,
it supposed to notify Mountin King who about to die
m'kay?
if hero has a "spell" ,spell can be at least level 1
if there is a enemy heroes under 15/22/29/36 health within 650 range
then every 1.25 sec floating text will be created above their characters, saying "Kill +(Player's name)"
conditions, it won't work if enemy unit has "invisibility"...
is there any way i can replace impale special effect with shockwave
Art - Special & Art - Missle dont work
do i have to make a dummy unit with shockwave model and order him to move?