Thank you Jomik, but this time it just doesn't give the tower any ability. Argh, it's so frustrating!:o Thanks for all your effort anyway.
Oh and, in the first trigger, is Set - TowerAbility[1] = bash supposed to be [2] ?
New to these forums, didn't join to do much with graphics to be honest. But, I'd like to show you guys my talent, or lack of, with graphics. I have lots of experience so hopefully won't be that dreadful.
Just give me a request, whether it be sig, display picture, whatever. :)
I managed to find some code, from a tower defense game. It does exactly what i want mine to do.
Could anybody please have a read through it, and teach me how it works ? I don't really understand it.
function Trig_Gem_Awards_Conditions takes nothing returns boolean...
Thank you both for your help:) i really do appreciate it. It's something i've always wanted to see in a tower defense map, but i myself have never had the knowledge to put it in.
That does not work for me, i get errors when trying to launch it.
Is there anyway of accomplishing my goal without using jass, just using the world editor controls?
Thank you for taking the time to help me. :)
I'll try it out.
EDIT: Yes, they are passive abilities. And i like your idea of attacks, rather than kills.
I played the 5man version of IC on the PTR, i must say i was irrevocably impressed. Never did get chance to test the raids, but i have no doubt they are equally as good.
I'll have to wait now, i have ran out of subscription(and money:rolleyes:)
Okay i am making a TD, and have had an idea to make some kind of ranking system, for each tower.
I have made several different buffs/abilities for ranks. What i want is when a tower reaches a certain amount of kills, it then drops the previous ability(rank) and gets another one, an upgraded...